One in four women in the United States will experience forced intercourse by the time they're 44, and the risk is greater for women who have attended little or no college compared to those who attend four or more years of ...
Poll finds one-third of Latinos say they have experienced discrimination in their jobs and when seeking housing
This report is part of a series titled "Discrimination in America." The series is based on a survey conducted for National Public Radio, the Robert Wood Johnson Foundation, and Harvard T.H. Chan School of Public Health. While ...
Employers will face tough competition for talent in the 2017-18 job market, thanks to a seven-year growth streak in the college labor market, according to Michigan State University's Recruiting Trends, the largest annual ...
Pay-it-forward college financing programs that enable students to pay tuition upon departure rather than entry may make college more accessible to greater numbers of students in the U.S., a new analysis suggests.
Those first months after leaving college can bewilder many graduates, but some apps may help to ease the transition from the sheltered halls of academia to the harsh realities of the business world.
Today's students see themselves as digital natives, the first generation to grow up surrounded by technology like smartphones, tablets and e-readers.
It has become an almost essential element of academic life, from college lecture halls to elementary classrooms: the group assignment.
In the arms race for streaming supremacy, music and television services online have become more divided than ever.
In some ways, they're like typical college athletes. They're on varsity teams. They train for hours between classes. Some get hefty scholarships. But instead of playing sports, they're playing video games.
Every fall, college freshmen begin the familiar tradition of establishing friendships with classmates in their dormitories.