Optimal basketball shooting rate proposed based on mathematical model

NBA players may be too conservative with their shots, according to a comparison with a theoretical model describing shot selection reported Jan. 25 in the online journal PLoS ONE.

The author, Brian Skinner of the University of Minnesota, aimed to create a model that could take into account multiple factors to determine when it was worth taking a shot. "Strategic decisions in basketball have long been made based on the of the coach or players, but as advanced quantitative analyses are increasingly applied to the game it is becoming clear that many of the conventional, intuitive ideas for basketball strategy are misguided or suboptimal", says Skinner.

The results show that, when significant time is remaining in a , only higher quality shots should be taken, and this cutoff for shot quality decreases as the time remaining decreases. However, even though the optimal model suggests that only high quality shots should be taken early in a possession, the study finds that NBA players may go to an extreme and be overly reluctant to shoot the ball early in a possession, therefore missing out on scoring opportunities.

The model takes into account factors including the perceived that a given shot will go in and the number and quality of shot opportunities the offense will have in the future in a given possession. It does, however, have some limitations, such as the assumption that shot opportunities arise randomly in time, which call for care in the interpretation of the results.


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Basketball shot selection analyzed mathematically

More information: Skinner B (2012) The Problem of Shot Selection in Basketball. PLoS ONE 7(1): e30776. doi:10.1371/journal.pone.0030776
Journal information: PLoS ONE

Citation: Optimal basketball shooting rate proposed based on mathematical model (2012, January 25) retrieved 16 September 2019 from https://phys.org/news/2012-01-optimal-basketball-based-mathematical.html
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Jan 25, 2012
Random shot opportunities is a terrible assumption.

Unfortunately, when trying to idealize any game that has both skill elements and random elements your theorycraft will lead to bifurcations or attractors which end up not representing much of anything in the real world.

In the real world, in the 4th quarter the team with the lead wants to milk the clock, so they will pass up "good" or even "better" shot opportunities, taking late shots even if they are lower quality, because they deny the opponents' NUMBER of possessions by doing so. If you already have the lead, you don't want to be in a "shootout" in basketball, because full court sprinting leads to fatique and inferior play.

If you are winning, you want to slow the game down, kill clock, and control possession.

If you are losing by a few scores, you want to take shots early and often in order to preserve clock time, so you can hopefully get more possessions.

So it's a lot more dynamics than just random model.

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