Avatars as lifelike representations and effective marketing tools

Jul 12, 2010

It is predicted that 80% of active Internet consumers and Fortune 500 companies will have an avatar or presence in a virtual community, including social networks, by the end of 2011. A new article in the journal Psychology & Marketing investigates the role avatars play in the virtual and consumer environment, how well avatars reflect the personality of their creators, the psychology behind self-representation, and how these virtually made identities are perceived by other members of the virtual community. According to the study, avatars can portray a very lifelike and accurate depiction of a person's true personality, within the virtual world.

Dr. H. Onur Bodur of Concordia University and his colleagues used the sophisticated avatar-based community Second Life as their model for the study, which has its own economy and facilitates real-money transactions. The membership of Second Life has increased more than 20 fold between 2006 and 2009 to reach 15 million, and many real-world companies (e.g., Adidas, American Apparel, Dell, Nike, and Toyota) have appeared in Second Life.

Members of the community use particular avatar traits or visual cues, such as attractiveness, gender, stylish hair, or expression ("babyfaceness" is associated with cooperation), to form impressions or opinions about the human behind the avatar. The researchers argue that well-known psychological principles such as Social Response Theory (SRT) and anthropomorphism come into play at this stage of discovery and discernment. Bodur's study finds that these impressions, based solely on fairly limited or superficial traits of the avatar, may accurately match the true personality of the real person behind the .

Dr. Bodur says, "This research, which aligns with other research that says that accurate impressions can be formed through access to very limited information, such as images of someone's dorm room, work space, or website. This and future research can show whether online presentations of consumers (e.g., avatars) can be used to identify and segment consumers."

This article is part of the relatively new field of research surrounding the use of this new graphic media, and plays a major role in analyzing its impact on social psychology and marketing practices.

Explore further: Security CTO to detail Android Fake ID flaw at Black Hat

More information: "Avatars as Information: Perception of Consumers Based on Their Avatars in Virtual Worlds." H. Onur Bodur & Jean-François Bélisle. Psychology & Marketing; Published Online: July 6, 2010 DOI: 10.1002/mar.20354

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RayCherry
not rated yet Jul 12, 2010
I am not a number. I am a collection of metadata!
PookyMedia
not rated yet Jul 13, 2010
Avatars are also represented in the genre of Machinima or animated cinema on machine that we specialize in. Being able to cost-effectively present video with a message is very important, and Avatars are very effective. Our ability to project onto an "other" whether it be an idol, a mask or a doll is as old as humanity itself, so certainly not surprising that this is the trend.

I use Second Life as a media platform and the results are truly fantastic - from the Social TV show The 1st Question I helm to the shorts, educational films and webseries we produce.
Avatars also allow us to no longer end at our fingertips, but to extend into virtual worlds and to encounter other people where we can have meaningful dialogue.
Mukta
not rated yet Jul 16, 2010
Avatars are very good marketing tools. Its very effective.So avatars are useful thing.SEO company