Review: 'Dead Space 3' a less scary, solid shooter

Feb 07, 2013 by Dirk Lammers
This video game image released by Electronic Arts shows a scene from "Dead Space 3." (AP Photo/Electronic Arts)

Isaac Clarke has grown over the first two "Dead Space" games from a troubled systems engineer into a full-fledged action hero, so it would be naive to think that the series would not morph alongside its protagonist.

"Dead Space 3" (, for the , and PC, $59.99) has blossomed into a more polished third-person sci-fi shooter, but it has lost a bit of its scare factor. It's more tense than frightening, but it's still a darn good game.

A more mentally stable Clarke returns for the game's third installment, and he's quickly called into battle to again fight scores of "necromorphs"—reanimated corpses—while investigating the markers, the icons responsible for creation of the monsters.

Clarke again spends much of his time meandering through dimly lit spaceship corridors, but he does get to venture out onto the surface of the ice planet Tau Volantis, where maintaining body temperature is as important as cutting off creatures' limbs. Other opportunities to float in and rappel down a rocky cliff provide welcome diversions to cramped hallways.

The game's biggest improvement is the new weapon crafting system, which can be used at any workbench in the game's 19 chapters.

Bring the right parts and you can concoct thousands of customized weapons with different combinations of frames, engines and tips. Your creations can be further enhanced with acid-coated or electrified projectiles as well as circuits, which can improve damage, reload speed, clip size or rate of fire. The goal here is to have a secondary weapon, such as an electric charge to stun or freeze the monsters, and a fast-shooting primary weapon like a pulse rifle to finish them off.

Thankfully, "Dead Space 3" didn't change what has worked. Kinesis often comes in handy, allowing you to pick an object from a distance and toss it toward a necromorph. Who says you have to fight fairly?

Color-coded meters for health and stasis, Clarke's special ability to slow down the necromorphs, remain on his backpack, negating the need for the kind of heads-up display that too often clutters a game's screen. Ammo level is displayed just to the right of an aimed weapon.

A new co-op play mode adds a second protagonist, John Carver. He's a great addition, though solo players will miss out on some optional quests that are available only when playing with two.

In either mode, the main story follows a linear track that has Clarke dismembering necromorphs as he gathers weapons parts or flight recorders, and solving puzzles to open doors or start up machines. Some of these missions begin to feel repetitive, but the fast-paced action makes up for a less compelling story.

Horror movie sequels have a hard time living up to the originals, and perhaps sci-fi video games face the same challenge. The yanked body trick in the flick "Paranormal Activity" is not going to get the same reaction in "Paranormal Activity 4."

Still, unlike the aforementioned movie, "Dead Space 3" provides an enjoyable ride, even if you know there'll be a leaper creeping up from behind. Three-and-a-half stars out of four.

Explore further: Technology to help people with disabilities to learn and communicate

More information: deadspace.ea.com/

5 /5 (2 votes)
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