Real or virtual: Scientists ask—can we tell the difference?
A Dartmouth College-led study shows that people find it increasingly difficult to distinguish between computer-generated images and real photos, but that a small amount of training greatly improves their accuracy.
The findings, which have implications for the legality and prosecution of child pornography, appear in the journal ACM Transactions on Applied Perception.
As 3-D rendering software and hardware become more powerful, the computer-generated characters they create for film making, video games, advertising and other venues have become more photo-realistic. But the drive to create virtual characters that are indistinguishable from human characters has also given rise to complex forensic and legal issues, such as the need to distinguish between computer-generated and photographic images of child pornography, says senior author Hany Farid, a professor of computer science and a pioneering researcher in digital forensics at Dartmouth.
"As computer-generated images quickly become more realistic, it becomes increasingly difficult for untrained human observers to make this distinction between the virtual and the real," Farid says. "This can be problematic when a photograph is introduced into a court of law and the jury has to assess its authenticity."
- In 1996, Congress passed the Child Pornography Prevention Act (CPPA), which made illegal "any visual depiction including any photograph, film, video, picture or computer-generated image that is, or appears to be, of a minor engaging in sexually explicit conduct."
- In 2002, the U.S. Supreme Court ruled that the CPPA infringed on the First Amendment and classified computer-generated child pornography as protected speech. As a result, defense attorneys need only claim their client's images of child pornography are computer generated.
- In 2003, Congress passed the PROTECT Act, which classified computer generated child pornography as "obscene," but this law didn't eliminate the so-called "virtual defense" because juries are reluctant to send a defendant to prison for merely possessing computer-generated imagery when no real child was harmed.
In their new study, Farid's team conducted perceptual experiments in which 60 high-quality computer-generated and photographic images of men's and women's faces were shown to 250 observers. Each observer was asked to classify each image as either computer generated or photographic. Observers correctly classified photographic images 92 percent of the time, but correctly classified computer-generated images only 60 percent of the time.
In a follow-up experiment, the researchers found that when a second set of observers was provided some training prior to the experiment, their accuracy on classifying photographic images fell slightly to 85 percent but their accuracy on computer-generated images jumped to 76 percent.
With or without training, observers performed much worse than Farid's team observed five years ago in a study when computer-generated imagery was not as photo-realistic.
"We expect that as computer-graphics technology continues to advance, observers will find it increasingly difficult to distinguish computer-generated from photographic images," Farid says. "While this can be considered a success for the computer-graphics community, it will no doubt lead to complications for the legal and forensic communities. We expect that human observers will be able to continue to perform this task for a few years to come, but eventually we will have to refine existing techniques and develop new computational methods that can detect fine-grained image details that may not be identifiable by the human visual system."
More information: Olivia Holmes et al. Assessing and Improving the Identification of Computer-Generated Portraits, ACM Transactions on Applied Perception (2016). DOI: 10.1145/2871714
Provided by Dartmouth College