Novel metamaterial sensor provides bigger picture

Novel sensor provides bigger picture
This shows John Hunt, left, and Tom Driscoll. Credit: Duke University

Duke University engineers have developed a novel sensor that is more efficient, versatile and cheaper for potential use in such applications as airport security scanners and collision avoidance systems for aircraft, cars or maritime vessels.

The researchers fabricated a unique material, known as a metamaterial, that acts as a lens to image scenes using fewer components than conventional detectors. Because of the properties of this man-made material, much of the additional equipment needed for conventional detector systems – like lenses, mechanical positioners and data storage or transmissions devices – are not required.

The material itself is a thin laminate with row-upon-row of tiny squares etched onto copper, each one of which is tuned to a different frequency of light. The material is flexible and durable enough to be attached to a wall, wrapped around corners or even laid on the floor like a rug, making it an inexpensive alternative for a variety of sensing applications.

The new system works with microwave light and produces two-dimensional images. The researchers are currently exploring moving the technology to three-dimensional capability in real-world settings.

The Duke researchers reported their findings Jan. 18 on-line in the journal Science. The research was supported by the Air Force Office of Scientific Research.

"By taking advantage of the unique properties of these , we were able to create a system capable of without lenses or any moving parts, " said John Hunt, a graduate student working in the laboratory of senior investigator David R. Smith, William Bevan Professor of electrical and computer engineering at Duke's Pratt School of Engineering.

As an example, Hunt said that in many security situations, imaging systems move a single with a small aperture in front of the body of the subject, creating an effectively larger aperture. The scanning waves travel through clothing, but skin or other objects reflect the waves. The new device can scan the entire field at once, which would allow for faster and more efficient screening, the researchers said.

"Using conventional systems such as airport security cameras or collision-detection devices, you have to wait for a scan to complete before you can see an image, while the new system can scan an entire range at once," Hunt said.

The metamaterial is made of thousands of tiny apertures that can detect a wide spectrum of frequencies, allowing it to obtain a more global image of the scene, the researchers said.

"Each individual element of the metamaterial is tuned to narrow frequency," said Tom Driscoll, a post-doctoral fellow from the University of California – San Diego currently working in the Smith lab. "Together the individual elements scan the entire range to capture information about a scene very quickly."

"This system allows us to collect and compress the image during collection, instead of later, averting the detector, storage and transmission costs associated with conventional imaging of a scene," Driscoll said.

Explore further

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More information: "Metamaterial Apertures for Computational Imaging," by J. Hunt et al. Science, 2013.
Journal information: Science

Provided by Duke University
Citation: Novel metamaterial sensor provides bigger picture (2013, January 17) retrieved 23 October 2019 from
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Jan 17, 2013
how does this differ from Synthetic aperature RADAR? is it that the material is essentially multiplexing data from all frequencies at the same time, thus removing the need for some back-end processing and frequency tuners to sweep frequencies?

Jan 17, 2013
Three dimensional reconstruction can be done via software of items passing through, or people walking through, these detection passageways made of this material forming the floor, walls, and ceiling. Supplemental range sensors add truism to the resulting 3D image.

Jan 18, 2013
The article is a little misleading because the two dimensions aren't up/down-left/right, they're close/far-left/right. The simplest way to reconstruct 3D, it seems, would be to rotate it up and down.

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