US shops see videogame sales drop in May

A woman plays with an XBOX game console
A woman plays with an XBOX game console. US videogame industry sales at real-world shops slumped in May on a light line-up of new titles and shifts to digital content offered for download on the Internet, according to NPD Group.

US videogame industry sales at real-world shops slumped in May on a light line-up of new titles and shifts to digital content offered for download on the Internet, according to NPD Group.

The amount of money spent on videogame software and gear in May tallied $743.1 million in a 14 percent drop from the $866.8 million total seen in the same month a year earlier, industry tracker NPD reported.

NPD analyst Anita Frazier concluded that "a light slate of new releases" was the reason for US videogame industry figures dropping to the lowest monthly results since October of 2006.

Frazier noted the trend toward games sold as digital downloads on the Internet and said that the NPD sales figures "represent just the new physical portion of the market for , software, and accessories."

Sales of Microsoft and Sony in May were greater than those in the same month last year, according to NPD.

"The top selling platform for the month was the Xbox 360, which has realized nearly a year and a half of month-over-month unit sales increases," Frazier said.

The top selling videogame was "L.A. Noire," with shooter title "Brink" in second place and "Lego Pirates of the Caribbean" taking third position, NPD reported.


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US videogame sales slip in May: NPD

(c) 2011 AFP

Citation: US shops see videogame sales drop in May (2011, June 14) retrieved 20 August 2019 from https://phys.org/news/2011-06-videogame-sales.html
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