Extremists use video games to recruit vulnerable youth. Here's what parents and gamers need to know
Reports of far-right extremists trying to recruit young people through video games have raised concerns for parents, guardians and youth alike.
Reports of far-right extremists trying to recruit young people through video games have raised concerns for parents, guardians and youth alike.
Social Sciences
Nov 10, 2022
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When using social virtual reality, people hide behind avatars. But is it really hiding or is it a way to express our new digital selves? A new Trinity study published in the Journal of Digital Social Research suggests it ...
Social Sciences
Sep 19, 2022
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12
Soon after the Russian invasion, the hoaxes began. Ukrainian refugees were taking jobs, committing crimes and abusing handouts. The misinformation spread rapidly online throughout Eastern Europe, sometimes pushed by Moscow ...
Social Sciences
Aug 28, 2022
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Way before COVID, in 2005 the World of Warcraft game developers accidentally introduced an extremely virulent highly contagious disease into this game which then spread to infect the whole fantasy world and caused a virtual ...
Other
Aug 23, 2022
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5
Board games have been having a bit of a cultural moment. They experienced a resurgence of popularity at the beginning of the pandemic. A Statista report projected the total overall board game market might reach US$12-billion ...
Social Sciences
Mar 28, 2022
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8
In the 1970s, a handkerchief peeking from a man's back pocket was a useful way of signaling his gayness to other gay men—while keeping his sexual identity secret from everyone else, who were unlikely to know the hanky's ...
Social Sciences
Mar 4, 2022
4
133
One of the constant challenges in education is keeping the learner engaged, motivated and connected in a world increasingly filled with distractions. Social media, streaming TV and video games all compete for students' increasingly ...
Education
Aug 4, 2021
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1
As people around the world increasingly get their news from social media, online misinformation has emerged as an area of great concern. To improve news literacy and reduce the spread of misinformation, NYUAD Center for Cybersecurity ...
Social Sciences
Apr 27, 2021
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19
COVID has led to children spending more time on screens using social networks, communication apps, chat rooms and online gaming.
Social Sciences
Nov 10, 2020
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2
Virtual worlds may reflect social and economic behavior in the real world, according to a study published October 21, 2020 in the open-access journal PLOS ONE by Andres M. Belaza and colleagues from Ghent University, Belgium.
Social Sciences
Oct 21, 2020
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317