Microsoft launches prerelease 'Kinect for Windows developer kit program'

Jun 28, 2013 by Bob Yirka report

(Phys.org) —Microsoft has announced at its Build Development Event and via its website a new initiative the company is calling the Kinect for Windows developer kit program. The idea is to entice developers of Kinect applications to apply by offering them special perks. The catch is that only a select few of those who apply will be accepted into the program.

As part of its announcement, Microsoft has made it clear the company is looking for either innovative ideas for project or established players who will make a big splash when the next generation of the Kinect makes its debut next year.

Entering the program doesn't come cheap—those who are accepted will have to pay a $399 program fee. For their money, accepted developers will get special access to the Kinect development team at Microsoft (via ), access to the new and expanded Software Development Kit (SDK), sample documentation and API information, a prerelease Kinect device, and a final release Kinect device.

Early access to the device and SDK should give those who enter the program a leg up on the competition. Though, developers won't actually get early access until November.

Microsoft hasn't disclosed how many applicants will be accepted into the program, but has set a final cutoff date for those that wish to apply: July 31, 2013, at 9:00 a.m. Pacific Time. The application process consists of completing and submitting a form on Microsoft's website (Windows Live account required). Microsoft says it will let applicants know if they've been accepted into the program sometime in August.

Microsoft will likely get a lot of people and companies applying for acceptance into the program. The Kinect device has been wildly successful for Microsoft as both a game console and experimental device used in a wide variety of feedback systems.

The next iteration of the Kinect device is expected to have more and/or better functionality than its predecessor. Examples include likely faster sensor scanning for quicker reaction times, better color capture to allow for differentiation of recognized objects, the ability to remove background movement data, and of course more tools for controlling the device via JAVA or HTML5.

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User comments : 7

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btb101
2.3 / 5 (3) Jun 28, 2013
microsoft are actually taking a beating from playstation over its policy of market research.
simply put, the new xbox one (commonly known as Xbone) is designed to show the user a series of adverts and the cameras will record your facial expressions and the microphone is sensitive enough to be able to hear your heartbeat.
the K2 cannot be disconnected form the Xbone as it has the sensors for the controllers built in.

this is why the day one release is still available for purchase everywhere.

check out the Xbone forums for what the xbox fans are saying and why they are dropping it faster than 32feet per second per second.
ValeriaT
3 / 5 (4) Jun 29, 2013
For example here The problem with that, is that Microsoft wants to control the user's experience with the console too much. They are changing the way we love to play games to benefit themselves and the publishers.
Humpty
1.8 / 5 (5) Jun 29, 2013
Buying into Microsoft has long since stopped being comparable to buying toilet paper, as toilet paper doesn't give you a good anal probing and mind scan every time you use it.

But Microsoft does. Microsoft is nothing but corporate spyware for the NSA.

Their operating systems, their office products along with all the games.

X-Box is proof positive of this.

I hope their failures multiply and their failures accelerate.

Microsoft = Prism Global Surveilance.

Microsoft = Naziware.
VendicarE
3.7 / 5 (3) Jun 29, 2013
Microsoft is migrating Americans toward the belief that "Software is a service" that they should purchase on a monthly or per use basis.

The American Consumer is already half way there, with their moronic belief that the duplication of information is theft.

VendicarE
4 / 5 (4) Jun 29, 2013
"They are changing the way we love to play games to benefit themselves and the publishers." - ValeriaT

That is what Capitalism is all about baby. Sucking as much money from the consumer's wallet as possible.

Just look at Crapple.
PosterusNeticus
5 / 5 (2) Jun 29, 2013
with their moronic belief that the duplication of information is theft.


As a software engineer I don't make information; I make commercial products. You can go ahead and make up whatever argument you like to delude yourself into believing that swiping a copy is somehow an act of nobility, but that the end of the day you're still just making that argument up.

Writing code is my profession, not my hobby. It's not your place to decide which software is free and which isn't. It's mine.

I don't particularly care for Microsoft's Xbone policy because I know gamers like to trade in their old games towards new ones. It's practical and I don't have a problem with that. If you bought a copy, I think you should be able to sell that copy.
Noumenon
1.6 / 5 (7) Jun 30, 2013
That is what Capitalism is all about baby. Sucking as much money from the consumer's wallet as possible.

Just look at Crapple.


You're free to buy stock in those companies. They don't have access to consumers wallet except by virtue of free choice. Those game systems and the computer you use to spread your stupidity, wouldn't exist except for capitalism. Are you using a communist or socialist issued computer?

The American Consumer is already half way there, with their moronic belief that the duplication of information is theft.


Rights of ownership are required in civilized society. When you buy software, movies, music, you're purchasing a license to USE, ....you're not purchasing ownership of the product.

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