Good games get lost in year-end sales push

December 30, 2008 By Victor Godinez

If game makers take anything away from 2008, it should be that sometimes you can have too much of a good thing. So many good and great games were released at the end of the year during the holiday blitz that gamers were forced to make some hard decisions.

So top-notch games such as Mirror's Edge and Dead Space and LittleBigPlanet generated lackluster sales numbers because they were competing with must-buys such as Gears of War 2 and Call of Duty: World at War and World of Warcraft: Wrath of the Lich King.

Even gamers - who continue to grow the games industry despite the slumping economy - have only so much time and money to spend. And that is biting companies in tangible ways. For example, Electronic Arts, pinched by the underperformance of Mirror's Edge and Dead Space, among others, is laying off 1,000 workers. Other publishers have announced cuts, too.

I think there's a bit more panic underlying those layoffs than is warranted.

After all, game industry sales hit $2.91 billion in November, up 10 percent compared with November 2007.

But hey, panic is the order of the day in much of corporate America right now.

Even so, expect to see some strong results for game companies early in 2009, especially those who, whether by foresight or luck, didn't cram all their hits into the end of 2008.

Sony opted for a February 2009 release for PS3 shooter Killzone 2, and Microsoft is rolling out the strategy game Halo Wars for the Xbox 360 in early March.

In mid-March will come zombie-fest Resident Evil V on multiple consoles from Capcom, and Sega's shockingly gory MadWorld hits the Wii at the end of the month.

Given how quiet that time of the year is normally, gamers are likely to vacuum up those titles.

Still, the end-of-year glut of quality software is, on the whole, a problem that almost every other industry would love to be dealing with. And there were lots of games that I dearly enjoyed playing in 2008.

I won't pretend to crown a "game of the year," since I really played only a fraction of the titles that crossed my desk.

But if I were to pick my personal favorite, it would have to be Fallout 3.

The massive, blasted, post-apocalyptic landscape of Washington, D.C., made for a delightfully decrepit playground.

Whether climbing epic mountains of junk to snipe at mutants, or furtively squirming through collapsed subway tunnels to engage in diplomacy with a gang of vampires, there's always something new to see in this game.

But while Fallout 3 made a great first impression, I realized just how much I liked this game only when I had finished my official review and still kept playing anyway, just for fun.

___

© 2008, The Dallas Morning News.
Visit The Dallas Morning News on the World Wide Web at www.dallasnews.com/
Distributed by McClatchy-Tribune Information Services.

Explore further: Action games expand the brain's cognitive abilities

Related Stories

Action games expand the brain's cognitive abilities

December 12, 2017

The human brain is malleable—it learns and adapts. Numerous research studies have focused on the impact of action video games on the brain by measuring cognitive abilities, such as perception, attention and reaction time. ...

Action video games to fight dyslexia

December 15, 2017

A study conducted by BCBL, the Basque research center, reveals that action video games improve visual attention and reading ability, two deficits suffered by people with dyslexia. The objective is to use the most useful elements ...

Recommended for you

A not-quite-random walk demystifies the algorithm

December 15, 2017

The algorithm is having a cultural moment. Originally a math and computer science term, algorithms are now used to account for everything from military drone strikes and financial market forecasts to Google search results.

US faces moment of truth on 'net neutrality'

December 14, 2017

The acrimonious battle over "net neutrality" in America comes to a head Thursday with a US agency set to vote to roll back rules enacted two years earlier aimed at preventing a "two-speed" internet.

FCC votes along party lines to end 'net neutrality' (Update)

December 14, 2017

The Federal Communications Commission repealed the Obama-era "net neutrality" rules Thursday, giving internet service providers like Verizon, Comcast and AT&T a free hand to slow or block websites and apps as they see fit ...

The wet road to fast and stable batteries

December 14, 2017

An international team of scientists—including several researchers from the U.S. Department of Energy's (DOE) Argonne National Laboratory—has discovered an anode battery material with superfast charging and stable operation ...

0 comments

Please sign in to add a comment. Registration is free, and takes less than a minute. Read more

Click here to reset your password.
Sign in to get notified via email when new comments are made.