Research presented in a paper by Morgan McGuire, assistant professor of computer science at Williams College, and co-author Dr. David Luebke of NVIDIA, introduces a new algorithm to improve computer graphics for video games.
(PhysOrg.com) -- Indiana University's Karl MacDorman has been to the valley -- the uncanny valley of virtual humans so lifelike they give us real humans the creeps. What he's found is that things don't look so bad after all.
'The friend of my enemy is my enemy': Virtual universe study proves 80-year-old theory on how humans interact
A new study analysing interactions between players in a virtual universe game has for the first time provided large-scale evidence to prove an 80 year old psychological theory called Structural Balance Theory. The research, ...
(PhysOrg.com) -- Stanford researcher finds that experiences with avatars, including personalized images of ourselves, can change our view of reality and the way we act in the real world.
(Phys.org) —Stanford engineers have developed what could be the next big thing in interactive gaming: handheld game controllers that measure the player's physiology and alter the gameplay to make it more engaging.
The Academy of Interactive Arts and Sciences wants to empower women to create video games.
(PhysOrg.com) -- One of the perplexing questions raised by evolutionary theory is how cooperative behavior, which benefits other members of a species at a cost to the individual, came to exist.
For elite members of the video game industry, the D.I.C.E. Summit isn't merely a chance to schmooze at the poker table or on the golf course in Las Vegas. It's also an opportunity to address issues and innovations, ranging ...
"Her Story" captured the most trophies at the Game Developers Choice Awards.