DICE Summit a chance for game creators to recharge, reflect

For elite members of the video game industry, the D.I.C.E. Summit isn't merely a chance to schmooze at the poker table or on the golf course in Las Vegas. It's also an opportunity to address issues and innovations, ranging ...

Virtual women reveal more skin, regardless of body proportions

In the virtual world of Second Life, female avatars expose substantially more skin than males, independent of their virtual body proportions, according to research published December 26 in the open access journal PLOS ONE ...

A 'hands-on' approach to computers

(PhysOrg.com) -- At a time when ever more aspects of our lives are moving toward the virtual, online world -- stores, newspapers, games and even social interactions -- Hiroshi Ishii seems to be swimming against that current: ...

Virtual reality making construction sites safer

Bochum-based researchers are aiming to make construction sites safer with interactive virtual reality training courses. The team led by Prof Dr Markus König from the Institute for Computation in Engineering at the Ruhr-Universität ...

GravitySpace shows how floors will smarten up (w/ video)

(Phys.org)—Year of the smartphone? So yesterday. Year of the smart room? So promising. In scientific circles, conversations are moving down from smart doors, fridges, stoves, and toilets, as computer scientists visit and ...

Internet emerges as social research tool

For the past two decades, the Internet has been used by many as an easy-to-use tool that enables the spread of information globally. Increasingly, the Web is moving beyond its use as an electronic "Yellow Pages" and online ...

Can post-breakup Facebook surveillance delay emotional recovery?

More than 900 million people worldwide are active users of the social networking site Facebook, and it is estimated that as many as one-third report using Facebook to check on the activities of former romantic partners. The ...

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