Matheminecraft: Where math and Minecraft meet

Mathematician David Strütt, a scientific collaborator at EPFL, worked for four months to develop Matheminecraft, a math video game in Minecraft, where the gamer has to find a Eulerian cycle in a graph. Minecraft is a sandbox ...

Game theory research reveals fragility of common resources

New research in game theory shows that people are naturally predisposed to over-use "common-pool resources" such as transportation systems and fisheries even if it risks failure of the system, to the detriment of society ...

Link between quantum physics and game theory found

(Phys.org) —A deep link between two seemingly unconnected areas of modern science has been discovered by researchers from the Universities of Bristol and Geneva.

Mathematician suggests new approach to cooperative game

A mathematician from RUDN University developed a matrix representation of set functions. This approach is vivid and easy to check, and it makes the calculations easier. Among other things, the new development can be applied ...

Scientists examine how social networks influence behavior

Conventional wisdom holds that it's not what you know, it's who you know. But now scientists studying networking are starting to realize that when it comes to much in life, it's also who the people you know know, and perhaps ...

Strategies for Retailers Fighting Price Wars

(PhysOrg.com) -- All retail companies want to maximize their profits, while at the same time maintaining high market share compared with their competitors. One way to do this is by promising to offer the lowest prices in ...

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Game theory

Game theory is a branch of applied mathematics that is used in the social sciences (most notably economics), biology, engineering, political science, international relations, computer science, and philosophy. Game theory attempts to mathematically capture behavior in strategic situations, in which an individual's success in making choices depends on the choices of others. While initially developed to analyze competitions in which one individual does better at another's expense (zero sum games), it has been expanded to treat a wide class of interactions, which are classified according to several criteria. Today, "game theory is a sort of umbrella or 'unified field' theory for the rational side of social science, where 'social' is interpreted broadly, to include human as well as non-human players (computers, animals, plants)" (Aumann 1987).

Traditional applications of game theory attempt to find equilibria in these games. In an equilibrium, each player of the game has adopted a strategy that they are unlikely to change. Many equilibrium concepts have been developed (most famously the Nash equilibrium) in an attempt to capture this idea. These equilibrium concepts are motivated differently depending on the field of application, although they often overlap or coincide. This methodology is not without criticism, and debates continue over the appropriateness of particular equilibrium concepts, the appropriateness of equilibria altogether, and the usefulness of mathematical models more generally.

Although some developments occurred before it, the field of game theory came into being with the 1944 book Theory of Games and Economic Behavior by John von Neumann and Oskar Morgenstern. This theory was developed extensively in the 1950s by many scholars. Game theory was later explicitly applied to biology in the 1970s, although similar developments go back at least as far as the 1930s. Game theory has been widely recognized as an important tool in many fields. Eight game theorists have won Nobel prizes in economics, and John Maynard Smith was awarded the Crafoord Prize for his application of game theory to biology.

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