How social media dethroned Hollywood

Hollywood's power as a global entertainment machine is far from dead and buried but it has been knocked for a six by the extraordinary rise of social media entertainment over the past 10 years.

AT&T shakes up WarnerMedia to emphasize streaming

Now that AT&T's $81 billion takeover of Time Warner is a done deal , the company is reorganizing its TV and movie businesses to emphasize streaming rather than cable TV networks.

Sex toys all the buzz at Vegas tech show

From the printing press and the VCR to virtual reality sex, adult entertainment has always been a major catalyst driving innovation and reshaping technology for the benefit of the porn pioneer.

Deadly battles continue to power hit video games

Bandits, soldiers, demons, zombies, aliens and other enemies will be shot, stabbed, bludgeoned, incinerated, or even blow up on the show floor of the Electronic Entertainment Expo opening here Tuesday.

Ubisoft sees blockbusters shaped by fans and stars

French video game giant Ubisoft is teaming up with a firm founded by actor Joseph Gordon-Levitt to crowd source material for a forthcoming title, the companies announced Monday on the eve of the Electronic Entertainment Expo ...

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Entertainment

Entertainment consists of any activity which provides a diversion or permits people to amuse themselves in their leisure time. Entertainment is generally passive, such as watching opera or a movie. Active forms of amusement, such as sports, are more often considered to be recreation. Activities such as personal reading or practicing a musical instrument are considered to be hobbies.

Entertainment may also provide fun, enjoyment and laughter. The industry that provides entertainment is called the entertainment industry. There are many forms of entertainment for example: cinema, theatre, sports, games and social dance. Puppets, clowns, pantomimes and cartoons tend to appeal to children, though many adults may also find them enjoyable.

A major criticism of entertainment is that it diverts people's time and money away from activities that are considered meaningful (volunteering, studying etc.) For example, watching movies and reading fiction are considered by many to be a waste of time.

This text uses material from Wikipedia, licensed under CC BY-SA