Picture-driven computing (w/ Video)

Until the 1980s, using a computer program meant memorizing a lot of commands and typing them in a line at a time, only to get lines of text back. The graphical user interface, or GUI, changed that. By representing programs, ...

Software enables avatar to reproduce our emotions in real time

(Phys.org)—You move, he moves. You smile, he smiles. You get angry, he gets angry. "He" is the avator you chose. Faceshift, from EPFL's Computer Graphics and Geometry Laboratory, now offers a software program that could ...

NVIDIA takes one step closer to Linux support

(Phys.org)—Good news: NVIDIA has a technology called Optimus which since its 2010 launch is regarded as a great extender for notebook, netbook, and ultrabooks. Some NVIDIA fans think favorably of Optimus as "awesome" in ...

Building real security with virtual worlds

(PhysOrg.com) -- Advances in computerized modeling and prediction of group behavior, together with improvements in video game graphics, are making possible virtual worlds in which defense analysts can explore and predict ...

OCR4all: Modern tool for old texts

Historians and other humanities' scholars often have to deal with difficult research objects: centuries-old printed works that are difficult to decipher and often in an unsatisfactory state of conservation. Many of these ...

Making 3D avatars the easy way

Researchers at the Technion-Israel Institute of Technology have developed a user-friendly method for creating realistic three-dimensional avatars (graphical representations of computer users) from any digital image.

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