Parents are acutely aware of the influence of friends on their children's behavior -- how they dress, how they wear their hair, whether they drink or smoke.
(AP) -- Charges and expenses outweighed higher sales and drove video game publisher Take-Two Interactive Software Inc. to post a wider fourth-quarter loss on Thursday, as billionaire activist investor Carl Icahn reported ...
(AP) -- Shanda Games Ltd., a Chinese video game company, raised $1 billion Friday in the largest initial public offering of the year.
(PhysOrg.com) -- Indiana University's Karl MacDorman has been to the valley -- the uncanny valley of virtual humans so lifelike they give us real humans the creeps. What he's found is that things don't look so bad after all.
Researchers at North Carolina State University and the Georgia Institute of Technology have received a $1.2 million grant from the National Science Foundation to study whether and how video games can boost memory and thinking ...
Not all technology meets human needs, and some technologies provide only the illusion of having met your needs.
(PhysOrg.com) -- One of the perplexing questions raised by evolutionary theory is how cooperative behavior, which benefits other members of a species at a cost to the individual, came to exist.