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Parrondo's paradox with a three-sided coin

Physicists have demonstrated that Parrondo's paradox—an apparent paradox in which two losing strategies combine to make a winning strategy—can emerge as a coin game with a single coin in the quantum realm, but only when ...

Researcher solves nearly 60-year-old game theory dilemma

To understand how driverless vehicles can navigate the complexities of the road, researchers often use game theory—mathematical models representing the way rational agents behave strategically to meet their goals.

Exploring quantum systems that don't find equilibrium

Some physical systems, especially in the quantum world, do not reach a stable equilibrium even after a long time. An ETH researcher has now found an elegant explanation for this phenomenon.

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Game

A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.

Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.

This text uses material from Wikipedia, licensed under CC BY-SA