Mobile gaming doubles

Aug 19, 2005

According to Ziff Davis Media's annual "Digital Gaming in America" survey, cell-phone gaming continued its meteoric rise in 2005.

The survey reported the number of households engaged in cell-phone gaming nearly doubled again, jumping from 16.3 million last year to 27.9 million this year.

Mobile-phone gamers in the study reported spending 19 minutes per gaming session. They spent an average of $13 on mobile-phone games in the last 60 days, and core gamers spent even more on mobile-phone games -- $19 in the last 60 days.

"Core gamers" are defined as those who bought four or more games in the last six months and play 10 or more hours per week.

Respondents who do not play games on their phones cited small screen sizes as the primary deterrent (cited by 49 percent of respondents); they also cited a lack of desirable games (46 percent) and high costs (35 percent) as reasons they don't yet play cell-phone games.

The study also tracked future-purchase intent for both mobile phones and portable gaming devices, revealing strong sales prospects. Eighty-six percent already own a cell phone this year, and of these individuals 48 percent play games on their mobile devices. But the mobile-phone market for gamers is by no means saturated: More than 50 percent of gamers plan to purchase a new cell phone within the next 12 months.

Copyright 2005 by United Press International

Explore further: BlackBerry courts iPhone users with cash

add to favorites email to friend print save as pdf

Related Stories

Gift Guide: Dragons, aliens, heroes for the gamer

Nov 19, 2014

Sony's PlayStation 4 video-game console has built an impressive lead over its competitors. That's good news for holiday shoppers because it has driven Microsoft and Nintendo to offer more budget-friendly ...

Facebook games may actually do some good in your life

Nov 18, 2014

The next time you berate yourself for wasting an evening playing Farmville on Facebook, think again. If you were playing with Mom, Dad or Aunt Carmen, you were actually helping to strengthen family bonds.

Magic Leap moves beyond older lines of VR

Oct 24, 2014

Two messages from Magic Leap: Most of us know that a world with dragons and unicorns, elves and fairies is just a better world. The other message: Technology can be mindboggingly awesome. When the two ...

Video game world tensions erupt in 'GamerGate'

Nov 07, 2014

The horrific misogynistic abuse of female figures within the video game industry has triggered debate over whether women are being accepted as equal partners in the sector.

Recommended for you

Namibia prepares for Africa's first e-vote

3 hours ago

Namibia will vote in Africa's first electronic ballot Friday, a general election that will usher in a new president and quotas to put more women in government.

GoGlove wearable aims to control life's soundtracks

5 hours ago

Technology creatives are seeing the key attraction in wearables as being in solutions that save the user from fumbling around with the phone to make app adjustments or changes, or from repeatedly taking it ...

Amazon cuts Fire phone price to ignite sales

6 hours ago

Amazon on Wednesday slashed the price of Fire mobile phones that stalled after launch early this year, becoming a drag on the US online retail titan's bottom line.

User comments : 0

Please sign in to add a comment. Registration is free, and takes less than a minute. Read more

Click here to reset your password.
Sign in to get notified via email when new comments are made.