Mobile gaming doubles

Aug 19, 2005

According to Ziff Davis Media's annual "Digital Gaming in America" survey, cell-phone gaming continued its meteoric rise in 2005.

The survey reported the number of households engaged in cell-phone gaming nearly doubled again, jumping from 16.3 million last year to 27.9 million this year.

Mobile-phone gamers in the study reported spending 19 minutes per gaming session. They spent an average of $13 on mobile-phone games in the last 60 days, and core gamers spent even more on mobile-phone games -- $19 in the last 60 days.

"Core gamers" are defined as those who bought four or more games in the last six months and play 10 or more hours per week.

Respondents who do not play games on their phones cited small screen sizes as the primary deterrent (cited by 49 percent of respondents); they also cited a lack of desirable games (46 percent) and high costs (35 percent) as reasons they don't yet play cell-phone games.

The study also tracked future-purchase intent for both mobile phones and portable gaming devices, revealing strong sales prospects. Eighty-six percent already own a cell phone this year, and of these individuals 48 percent play games on their mobile devices. But the mobile-phone market for gamers is by no means saturated: More than 50 percent of gamers plan to purchase a new cell phone within the next 12 months.

Copyright 2005 by United Press International

Explore further: Researchers discover low-grade nonwoven cotton picks up 50 times own weight of oil

add to favorites email to friend print save as pdf

Related Stories

Without women, the computer game boom years may not last

Jul 09, 2014

An encouraging report by the International Game Developers Association recently found that women now make up 22% of the computer game workforce. This is a massive improvement from the previous figure of just 4% of ...

A lack of leading ladies haunts game industry

Jun 19, 2014

Video game developers hyped upcoming titles featuring super-soldiers, assassins, bank robbers and secret agents at last week's Electronic Entertainment Expo. They all had one thing in common: They're men. ...

Recommended for you

Taking great ideas from the lab to the fab

5 hours ago

A "valley of death" is well-known to entrepreneurs—the lull between government funding for research and industry support for prototypes and products. To confront this problem, in 2013 the National Science ...

SR Labs research to expose BadUSB next week in Vegas

5 hours ago

A Berlin-based security research and consulting company will reveal how USB devices can do damage that can conduct two-way malice, from computer to USB or from USB to computer, and can survive traditional ...

US warns retailers on data-stealing malware

7 hours ago

US government cybersecurity watchdogs warned retailers Thursday about malware being circulated that allows hackers to get into computer networks and steal customer data.

User comments : 0