Computers in Human Behavior is a scholarly journal dedicated to examining the use of computers from a psychological perspective. Original theoretical works, research reports, literature reviews, software reviews, book reviews and announcements are published. The journal addresses both the use of computers in psychology, psychiatry and related disciplines as well as the psychological impact of computer use on individuals, groups and society. The former category includes articles exploring the use of computers for professional practice, training, research and theory development. The latter category includes articles dealing with the psychological effects of computers on phenomena such as human development, learning, cognition, personality, and social interactions. The journal addresses human interactions with computers, not computers per se. The computer is discussed only as a medium through which human behaviors are shaped and expressed. The primary message of most articles involves information about human behavior. Therefore, professionals with an interest in the psychological aspects of computer use, but with limited knowledge of computers, will find this journal of interest.
In our digital world, are young people losing the ability to read emotions?
(Phys.org) —Children's social skills may be declining as they have less time for face-to-face interaction due to their increased use of digital media, according to a UCLA psychology study.
Study shows role of media in sharing life events
To share is human. And the means to share personal news—good and bad—have exploded over the last decade, particularly social media and texting. But until now, all research about what is known as "social sharing," or the ...
Adding on Facebook makes us like new friends more
We've all returned home after a night out at a party to find a Facebook friend request from someone you briefly met but barely know. Just to be polite, you add the person to your friend list. But it turns ...
'Advergames' new avenue for TV advertising
Advertising in the form of games or "advergames" can be as effective as regular 30-second television advertisements according to researchers at Murdoch University's Audience Labs.
Study examines personality traits that make some home-based employees more likely to stray on Internet
(Medical Xpress)—Psychologists from the University of Calgary have conducted a study isolating key personality traits that might make some employees more predisposed to cyberslacking than others, while working from home.
Sexualized avatars affect the real world, researchers find
(Phys.org) —A Stanford study shows that after women wear sexualized avatars in a virtual reality world, they feel objectified and are more likely to accept rape myths in the real world. The research could ...
Politics and perceptions: Social media, politics collide in focus of research
(Phys.org) —It bothered Lindsay Hoffman and colleagues to see other researchers making broad yet vague claims about the role social media plays in political participation. So they decided to study it.