Understanding identity in online worlds

For Rosa Mikeal Martey, professor in Journalism and Media Communication, the relationship between identity in the offline world and identity construction in a virtual world has always been of research interest. For her dissertation, ...

Leveraging the Internet's unique data repositories

Sometimes, data doesn't look like data. But when circumstances conspire and the right researchers come along, interesting facets of human nature reveal themselves. Last.fm and World of Warcraft are two entities made possible ...

Gamers know grammar and aren't afraid to use it

Gamers use good grammar? Strange as it might sound, that's one the findings from studies of online gaming chat led by Colorado State University researcher. The studies found that Millennials – young people notorious for ...

Level up: Study reveals keys to gamer loyalty

Online role-playing game developers can get ahead of the competition by giving gamers more opportunities to get social, collaborate and take control of their online personas, according to a study from the University at Buffalo ...

Blizzard drops plan to require real names on forums

Amid a barrage of criticism, Activision Blizzard, maker of World of Warcraft and other popular videogames, dropped a plan Friday to require users of its forums to start posting their real names.

Bye-bye trolls? Blizzard forums to use real names

(AP) -- Activision Blizzard's move to require people to use their real names if they want to post messages in online forums for games is the latest sign that online anonymity is falling out of favor with many companies.

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