Understanding the role of pareidolia in early human cave art
A psychological phenomenon where people see meaningful forms in random patterns, such as seeing faces in clouds, may have stimulated early humans to make cave art.
A psychological phenomenon where people see meaningful forms in random patterns, such as seeing faces in clouds, may have stimulated early humans to make cave art.
Archaeology
Sep 21, 2023
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183
Near-eye displays are emerging as the future of portable devices, providing individuals with immersive virtual reality experiences. The primary objectives in developing these displays are to create immersive experiences and ...
Optics & Photonics
Sep 19, 2023
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62
From pterodactyls flying overhead in a game to virtually applying cosmetics prior to making a purchase, augmented reality and other immersive technologies are transforming how we play, observe, and learn. Cheap and ultra-small ...
Optics & Photonics
Sep 7, 2023
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187
Shane Denson is an associate professor of film and media studies at the Stanford School of Humanities and Sciences. He's also a deep thinker about our data-rich world and the technologies driving it. Biosensing technologies, ...
Social Sciences
Aug 14, 2023
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30
Danger lurks in the surf beaches of Australia in the form of rip currents or rips. These narrow, fast-flowing, seaward channels of water are responsible for an average 26 drownings a year and 80-90% of the thousands of surf ...
Environment
Aug 9, 2023
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16
Integrated Biosciences, a biotechnology company combining synthetic biology and machine learning to target aging, in collaboration with researchers at the University of California Santa Barbara, today announced a drug discovery ...
Cell & Microbiology
Jul 19, 2023
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11
A new study, published in the Journal of Experimental Criminology, examined the development of offense-related expertise in a sample of convicted burglars, depending on their age.
Social Sciences
Jul 17, 2023
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73
Prof. Dr. Christina Sanchez-Stockhammer, Chair of English and Digital Linguistics at Chemnitz University of Technology, and Elisabeth Mayer from the Leibniz Computing Center of the Bavarian Academy of Sciences and Humanities ...
Education
Jun 26, 2023
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14
The term meta means a concept of transcendence or surpassing, and when applied to materials, metamaterials encompass artificially engineered substances that exhibit properties not naturally found in the environment. Metasurfaces, ...
Nanophysics
Jun 14, 2023
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84
In 2021, Facebook made "metaverse" the buzziest word on the web, rebranding itself as Meta and announcing a plan to build "a set of interconnected digital spaces that lets you do things you can't do in the physical world." ...
Social Sciences
May 25, 2023
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42
Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.
Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays and Data Suits.
This text uses material from Wikipedia, licensed under CC BY-SA