Rethinking the computer game as a teaching tool
Christian Varona didn't rely on textbooks and slideshows to learn history. When it came to studying for daunting Advanced Placement tests, he didn't turn to a tutor, either.
Christian Varona didn't rely on textbooks and slideshows to learn history. When it came to studying for daunting Advanced Placement tests, he didn't turn to a tutor, either.
Software
Aug 23, 2015
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Working out of a Beijing office full of video game designers from around the world, Chinese-born Pin Wang and his startup Substantial Games should be the face of the innovative, forward-looking China that the country's leaders ...
Internet
Feb 16, 2015
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Is it possible to hold hands with a video game character? That is, in many ways, a ridiculous question, but is one posed by the developers of "Murasaki Baby."
Software
Jul 1, 2014
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Members of the media and others often have attributed violence in video games as a potential cause of social ills, such as increased levels of teen violence and school shootings. Now, a University of Missouri researcher has ...
Other
Apr 2, 2014
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Video games have expanded rapidly and created a large and growing industry since the 1980s.
Other
Mar 7, 2013
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These days, gamers aren't just saving the virtual world, they're creating it.
Economics & Business
Sep 20, 2012
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(PhysOrg.com) -- Gamers on Foldit have succeeded in improving the catalyst abilities of an enzyme, making it 18-fold more active than the original version. The idea is the brainchild of University of Washington scientist ...
Sales of epic medieval videogame "Skyrim" have soared to about $650 million, with rave reviews pegging the title as game of the year.
Software
Dec 16, 2011
1
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(PhysOrg.com) -- Have you ever played Elite? What about games in the Rollercoaster Tycoon series, Thrillville, Lost Winds, or Kinectimals? If so, then you have enjoyed the work of David Braben. Mr. Braben is a fairly well ...
Taking inspiration from genetic screening techniques, researchers from Harvard and MIT have demonstrated a way to build better artificial visual systems with the help of low-cost, high-performance gaming hardware.
Computer Sciences
Dec 2, 2009
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