Virtual women reveal more skin, regardless of body proportions

In the virtual world of Second Life, female avatars expose substantially more skin than males, independent of their virtual body proportions, according to research published December 26 in the open access journal PLOS ONE ...

Disabled on the outside of virtual worlds

An ARC-funded project exploring isolation, illness and the internet suggests online virtual worlds can offer support for isolated individuals suffering disabilities – but accessibility remains a major obstacle.

IT group Dassault Systemes raises 2012 sales target

French software design group Dassault Systemes raised on Thursday its 2012 sales target after posting a 22 percent jump in first-half profit to 156.4 million euros ($190 million).

Cloud computing: Gaps in the 'cloud'

Researchers from Ruhr-University Bochum have found a massive security gap at Amazon Cloud Services. Using different methods of attack (signature wrapping and cross site scripting) they tested the system which was deemed "safe". ...

What's your eco-attitude?

Academics at the University of Derby are using the virtual reality platform Second Life to gauge people's unconscious attitudes towards 'green' issues such as recycling.

New research: What does your avatar say about you?

Old or young, beautiful or sinister - the choices are endless when designing an avatar or a virtual alter ego. In the end, do people choose one that is really different from themselves? Usually not, according to new Concordia ...

Lego expands its universe with online game

Danish toy maker Lego is seeking to build a presence in the world of multiplayer online games with the release of a new videogame called Lego Universe.

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