Myanmar landslide kills 34, many more feared missing

The death toll from a landslide triggered by monsoon rains in eastern Myanmar rose to at least 34, an official said Saturday, as emergency workers continued a desperate search through thick mud for scores more feared missing.

Drought, deluge turned stable landslide into disaster

"Stable landslide" sounds like a contradiction in terms, but there are indeed places on Earth where land has been creeping downhill slowly, stably and harmlessly for as long as a century. But stability doesn't necessarily ...

The medieval mystery of the booted man in the mud

A mysterious male skeleton, lying face-down deep in the Thames mud, with a pair of in-situ thigh-high leather boots has been discovered by our archaeologists working on one of the sites being used to build London's super ...

Smart mud to smooth the way for drilling wells

A model that simulates how drilling fluids, or muds, behave and influence the stability of oil wells has been developed by KAUST researchers. Their findings could inform new safety protocols and the design of novel drilling ...

Observing the development of a deep-sea greenhouse gas filter

In a long-term study, marine scientists from Bremen have for the first time observed the slow colonization of the crater around a deep-sea mud volcano after its eruption. The first settlers are tiny organisms that eat methane ...

Masses of methane from mud volcanoes

In the seabed, there are numerous microorganisms that play an important role in the global carbon cycle. Until now, however, it has not been understood to what extent geodynamic processes such as the subduction of oceanic ...

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A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain), pronounced /ˈmʌd/, is a multiplayer real-time virtual world, with the term usually referring to text-based instances of these. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.

Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The object of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games.

Such fantasy settings for MUDs are common, while many others have science fiction settings or are based on popular books, movies, animations, periods of history, and so on. Not all MUDs are games; some are designed for educational purposes, while others are purely chat environments, and the flexible nature of many MUD servers leads to their occasional use in areas ranging from computer science research to geoinformatics to medical informatics to analytical chemistry. MUDs have attracted the interest of academic scholars from many fields, including communications, sociology, law, and economics. At one time, there was interest from the United States military in using them for teleconferencing.

Most MUDs are run as hobbies and are free to players; some may accept donations or allow players to purchase virtual items, while others charge a monthly subscription fee. MUDs can be accessed via standard telnet clients, or specialized MUD clients which are designed to improve the user experience. Numerous games are listed at various web portals, such as The Mud Connector.

The history of modern Massively Multiplayer Online Role-Playing Games (MMORPGs) like World of Warcraft, and related virtual world genres such as the social virtual worlds exemplified by Second Life, traces directly back to the MUD genre. Indeed, before the invention of the term MMORPG, games of this style were simply called graphical MUDs. A number of influential MMORPG designers began as MUD developers and/or players (such as Raph Koster, Brad McQuaid, Matt Firor, and Brian Green) or were involved with early MUDs (like Mark Jacobs and J. Todd Coleman).

This text uses material from Wikipedia, licensed under CC BY-SA