Related topics: video game

Ouya sub-$100 game box challenges console giants

(Phys.org) -- A Los Angeles-based startup looking for Kickstarter pledges is seeing big bucks. Ouya wants to bring to market a $99 gamer’s home console with controller featuring free games. As of early Wednesday, Ouya ...

Making cell modeling more realistic

Researchers at the University of California San Diego have developed a computational tool that makes modeling and simulation of complex cellular processes more true to life.

Review: Ouya brings indie games to your TV

The ongoing explosion in independently developed, low-budget video games has been a boon for players who travel. Whether I'm on the road with an iPad, an Android smartphone or a laptop, I know there's a huge library of games ...

Wii U: New console launches in a sea of gadgets

In the six years since the last major video game system launched, Apple unveiled the iPhone and the iPad, "Angry Birds" invaded smartphones and Facebook reached a billion users. In the process, scores of video game consoles ...

AMD balances Radeon deck of graphics cards

(PhysOrg.com) -- Semiconductor company AMD has taken its story of having developed next-generation GPU technology offering a "gorgeous, stunning, breathtaking visual experience" for more elite, serious gamers over to mainstream ...

Nintendo gives 2nd glimpse of Wii U game machine

Nintendo Co.'s upcoming Wii U game console will come with a controller that has a big, touch-enabled screen. At first glance, that seems like an obstacle to the kind of casual multiplayer gaming that made the first Wii console ...

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Gamer

Historically, the term "gamer" usually referred to someone who played role-playing games and wargames.[citation needed] Since they became very popular, the term has included players of video games. While the term nominally includes those who do not necessarily consider themselves to be gamers (i.e., casual gamers), it is commonly used to identify those who spend much of their leisure time playing or learning about games.

There are many gamer communities around the world. Many of these take the form of web rings, discussion forums and other virtual communities, as well as college or university social clubs. Stores specializing in games often serve as a meeting place to organize groups of players[citation needed]. Prior to the emergence of the Internet, many play-by-mail games developed communities resembling those surrounding today's online games[citation needed].

In October 2006, the Entertainment Consumers Association (ECA) was established as the first non-profit membership organization formed to represent American computer and video game consumers. The ECA was formed, in part, in response to the seemingly imbalanced representation of the games industry (e.g., the ESA, IGDA and others) in comparison to game consumers in the United States Congress.

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