Kids' love for video games can improve classroom learning, study finds
Kids' love for video games should be harnessed by teachers to improve classroom learning, new Australian research has found.
Kids' love for video games should be harnessed by teachers to improve classroom learning, new Australian research has found.
Education
Jul 28, 2021
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Is your kid obsessed with video games and hanging out with questionable friends? These are common traits for involvement in cybercrime, among other delinquencies. New research from Michigan State University identified characteristics ...
Social Sciences
Sep 19, 2019
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Teenagers are far more likely to spend their time on social media and gaming after school than they are to be doing homework, according to a new UCL-led study.
Social Sciences
May 14, 2018
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Girls start believing they aren't good at math, science and even computers at a young ageābut providing fun STEM activities at school and home may spark interest and inspire confidence.
Social Sciences
Apr 27, 2017
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Teenage boys are more likely to underachieve at school than their female counterparts but more likely to go on to study science and maths, an OECD report said Thursday.
Social Sciences
Mar 5, 2015
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Nintendo's trailblazing Game Boy marks its 25th anniversary on Monday with the portable device's legacy living on in cutting-edge smartphone games and among legions of nostalgic fans.
Consumer & Gadgets
Apr 20, 2014
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(AP) -- With the Nintendo 3DS, the Japanese video game company is betting that it can once again nudge mass entertainment in a new direction, just as it did nearly five years ago when it launched the Wii with its innovative ...
Consumer & Gadgets
Mar 28, 2011
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Nintendo has owned the portable video-game market - first with the Game Boy, now with the DS - for so long that most of us gave up hope of ever seeing a viable competitor. But it's become impossible to ignore the new kid ...
Consumer & Gadgets
Apr 28, 2009
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Twenty years ago Japan's Nintendo Co. launched the Game Boy, the iconic handheld video game player that spawned characters from Super Mario to Pokemon and sold 200 million units worldwide.
Consumer & Gadgets
Apr 23, 2009
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