Research uses simulation game to alter beliefs about poverty

In advancing research to tackle the problem of burgeoning global economic inequality, researchers at Simon Fraser University used a poverty simulation game called SPENT to foster greater understanding of what causes poverty ...

Video game industry bucks downturn with Feb. sales

(AP) -- The video game industry continued to defy the recession in February, posting double-digit year-over-year growth with Nintendo Co.'s popular Wii gaming system leading the way.

Mistakes explain 'cooperative' behaviour

(PhysOrg.com) -- How people behave in economic games, where they can choose to be selfish or cooperative, can be explained more easily by 'mistakes' than wanting others to succeed, Oxford researchers find.

Software piracy worsens in Asia: study

Software piracy in the Asia-Pacific region continued to worsen last year, a study said Tuesday, driven by the rapid growth in computer sales and the availability of bootleg programmes online.

As phones get smarter, game makers ring the changes

Tetsuya Ide doesn't own an iPhone, but the teenage computer boffin is betting that Apple's hit gadget is the key to having a new generation of video game players in the palm of his hand.

NPD: October video game sales tumble 19 percent

(AP) -- After a slight reprieve in September, U.S. video game retail sales slumped again in October, unable to escape the economic turmoil that's cutting into consumer spending and swelling the ranks of unemployed.

Nintendo's annual profit rises 8.5 percent

(AP) -- Nintendo Co. reported an 8.5 percent rise in annual profit as the video game maker shrugged off the global slowdown that has battered other Japanese manufacturers.

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