Playing at pirate games: Busting a few digital piracy myths

The results of a large-scale, analysis of BitTorrent file-sharing of computer games, focusing on using open methodologies are to be published in the International Journal of Advanced Media and Communication and bust some ...

Tech push transforms TV viewing experience

For decades we've been watching TV. Now a new generation of televisions is beginning to watch us. Technological advances are giving the old clunky "boob tube" an IQ injection. Some of the new breed of smart TVs comes equipped ...

Building culture in digital media

The video game "Grand Theft Auto V," which recently grossed $1 billion in its first three days on sale, is set in the fictional city of Los Santos. But if you've played the game, you probably don't need anyone to tell you ...

US kids read little on e-readers, tablets: study

Two-thirds of young children in the United States now have access to an e-reader or tablet, but only half of them actually use the device to read, a research institute said in a study published Friday.

Sony hopes online service will build brand loyalty

(AP) -- Sony's new online service connecting the whole range of its gadgets to downloadable content like movies and games should help build brand loyalty, a top executive said Friday.

Teaching computational maker skills through gaming

The early stages of teaching maker skills, such as digital fabrication, typically involve simple exercises like laser cutting or 3D printing basic shapes and objects. In our hyperconnected, hyperstimulated world, this learning ...

page 3 from 6