Understanding identity in online worlds

For Rosa Mikeal Martey, professor in Journalism and Media Communication, the relationship between identity in the offline world and identity construction in a virtual world has always been of research interest. For her dissertation, ...

Leveraging the Internet's unique data repositories

Sometimes, data doesn't look like data. But when circumstances conspire and the right researchers come along, interesting facets of human nature reveal themselves. Last.fm and World of Warcraft are two entities made possible ...

Using video games to model real life outbreaks

Those of you who know me know that I'm a video game nerd. And comic book nerd. And just nerdy nerd in general. So when I read an article that used World of Warcraft to model disease outbreaks, I jumped on it.

'Warcraft' film teased at BlizzCon expo

Orcs won't just be sword fodder in the upcoming film adaptation of the Blizzard video game franchise "Warcraft." The snarling green-skinned creatures will be respected just as much as the human characters from the fantasy ...

Gamers know grammar and aren't afraid to use it

Gamers use good grammar? Strange as it might sound, that's one the findings from studies of online gaming chat led by Colorado State University researcher. The studies found that Millennials – young people notorious for ...

Report: NSA spying on virtual worlds, online games (Update)

American and British intelligence operations have been spying on gamers across the world, media outlets reported, saying that the world's most powerful espionage agencies sent undercover agents into virtual universes to monitor ...

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