Here are some key highlights of the 2017 International Consumer Electronics Show, which concluded Sunday:
With the release of a pair of high-definition headsets on the horizon, virtual reality will soon be, well, a reality for consumers curious about the immersive medium.
With the launch of Samsung's Gear VR headset a few weeks ago, virtual reality for the masses is finally a thing. Now comes the next big challenge: Who, exactly, will care?
Samsung makes history of a sort Friday by launching the first major consumer-oriented virtual-reality headset. (It comes with an asterisk; prototypes and other not-quite-mass-market versions have been available for a while.) ...
In recent months, I've seen a Tyrannosaurus rex stomp right toward me in a museum hallway and got to experience being Stanford's quarterback.
The way insects see and track their prey is being applied to a new robot under development at the University of Adelaide, in the hopes of improving robot visual systems.
Virtual reality games often cause simulator sickness – inducing vertigo and sometimes nausea - but new research findings point to a potential strategy to ease the affliction.
Internet giant Google is making a version of its Android operating system to power virtual reality apps, the Wall Street Journal reported.
When people think of virtual reality, they think games. Put on a helmet where VR systems are being demonstrated, and chances are you'll be immersed in a video game. Here you are in a spaceship cockpit. Now you're driving ...
When people create and modify their virtual reality avatars, the hardships faced by their alter egos can influence how they perceive virtual environments, according to researchers.