The Department of Energy's Energy Sciences Network, or ESnet, and the Network Startup Resource Center (NSRC) at the University of Oregon are teaming up to create an extensive video training library to help organizations improve ...
Video Games are an ubiquitous part of our lives. You can find people wandering the streets playing Pokémon Go, or spending hours playing massive multiplayer online games. Because they hold such value in our everyday lives, ...
The rise of online audiences watching video gamers stream themselves playing isn't simply a new form of entertainment seen by millions. It's also driving video game sales, and drawing the attention of federal regulators.
If you have ever seen objects "glow" under a black light, you're familiar with fluorescence. But have you ever wondered why some materials fluoresce while others don't?
The Federal Trade Commission says Warner Bros. has agreed to settle charges that it deceived consumers by not properly disclosing that it paid those with big followings on YouTube and social media to promote a video game.
With three billion camera-equipped cellphones in circulation, we are awash in visual information. Cameras are lighter, smaller and cheaper than ever and they're everywhere, making it possible for nearly anyone to watch, create, ...
Comcast is going to add Netflix to its X1 set-top boxes in the latest deal to blur the lines separating cable TV from Internet video services.
Americans have for the first time streamed more music on audio services such as Spotify than through videos, in a welcome shift for the industry, a study said Tuesday.
A media revolution is taking place, and most people over 35 years of age aren't tuned in.
Streaming television services from companies like Netflix, Amazon and Hulu have reached a key milestone—half of US households are now subscribing, a survey showed Monday.