Disney said Tuesday it is shutting down its Disney Infinity line of video games, saying the changing market is too risky.
What if computer programming could be as fun as playing video games? That's the idea behind ThoughtSTEM, a startup that teaches kids to code through immersive games where they create and control virtual environments.
Researchers at the Stanford University School of Medicine are releasing a new version of a web-based video game that will harness the creative brain power of thousands of nonscientist players.
An executive from virtual reality company Oculus says consumers shouldn't be concerned about an invasion of their privacy when using the Oculus Rift.
The teenagers who were hooked on Pac-Man in the arcades and amusement parks of the early 1970s are getting ready for retirement, but many of them have never stopped playing video games. In fact, it doesn't look like they ...
While many women gamers can shrug off much of the name-calling and abuse they receive while playing online video games, sexual harassment sticks with them even when they're offline.
A new analytical model for e-sports developed by researchers in Sweden, Denmark and Germany, not only helps game developers better understand how players perform, but can also predict the outcome of the game.
When people playing violent video games focus on killing and maiming, they don't often remember the corporate brands they see along the way.
The EU-funded CRE-AM project, which held its final conference in Brussels on 23 February 2016, has built a vital bridge between the European creative industries and the ICT sector to foster new technologies, tools and policy ...
In its early days, the video game industry was perceived as a fun, high-tech business where young creative types were 'paid to play games all day.' Then, in 2004, in an open letter to Electronic Arts (EA) executives, a disgruntled ...