Facebook, the metaverse and the monetisation of higher education

The metaverse is a virtual world in which users, represented by an avatar, can shop, socialize, take part in leisure activities—and learn. Its development has become a priority for many tech companies, including Facebook ...

All-female crew in water-tank spaceflight study

This week 20 women are tucking themselves in a waterbed for five days as part of a dry immersion study to recreate some of the effects of spaceflight on the body. The campaign kicked off yesterday with the first two subjects ...

New report aims to improve VR use in healthcare education

A new report that could help improve how immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) are used in healthcare education and training has been published with significant input from the University ...

VR visualization supports research on molecular networks

Networks offer a powerful way to visualize and analyze complex systems. However, depending on the size and complexity of the network, many visualizations are limited. Protein interactions in the human body constitute such ...

Video game experience, gender may improve VR learning

Students who used immersive virtual reality (VR) did not learn significantly better than those who used two more traditional forms of learning, but they vastly preferred the VR to computer-simulated and hands-on methods, ...

NEEMO: Testing space gear under the sea

NASA's Extreme Environment Mission Operations takes place more than 18 meters below the surface of the Atlantic Ocean. For nine days, astronauts, engineers, and scientists live and work underwater, testing new technologies ...

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