Related topics: game

E3 a chance to address gamers' questions

What is the next generation of gaming? It's a question the video game industry hasn't quite figured out yet, but it's one it must confront at this week's Electronic Entertainment Expo, the much-hyped Los Angeles trade show ...

US gun debate: Video game industry defends itself

(AP)—The video game industry, blamed by some for fostering a culture of violence, defended its practices at a White House meeting exploring how to prevent horrific shootings like the recent Connecticut elementary school ...

Modifying a virtual environment in just a few clicks

Creating and modifying a virtual reality environment just got a lot easier thanks to software being released today by Imverse, an EPFL spin-off. The secret behind Imverse's program, which works much like a photo editor, is ...

Putting gamers on the spot with virtual-reality goggles

Strap on the headset and adjust the goggle to your eyes. Look down and you'll see the floor of a space station. Look up and pipes weave above your head. Turn left or right and the tight walls of a dark corridor flank your ...

Gamification harnesses the power of games to motivate

Walk through any public area and you'll see people glued to their phones, playing mobile games like Game of War and Candy Crush Saga. They aren't alone. 59% of Americans play video games, and contrary to stereotypes, 48% ...

Research shines light into darker side of gaming industry

In its early days, the video game industry was perceived as a fun, high-tech business where young creative types were 'paid to play games all day.' Then, in 2004, in an open letter to Electronic Arts (EA) executives, a disgruntled ...

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