To tackle child labor, start with consumers

Consumer education campaigns that raise awareness about the use of child labour in global supply chains can be an effective countermeasure against the practice, according to new research published in Manufacturing & Service ...

Powers of spider venom explored in VR game

The mention of spider venom is enough to send shivers down the spine of many, but not for a group of researchers at the University of East Anglia (UEA) researching its ability to ease pain.

Digital games and learning: Study finds helpful features, gaps

A new report on how teachers use video games in classrooms identifies features they find most useful to track student learning, as well as gaps where better tools could help link games more closely to the curriculum.

page 1 from 4