When the playroom is the computer

For all the work that's gone into developing educational media, even the most stimulating TV shows and video games leave kids stationary. Researchers at the MIT Media Laboratory are hoping to change that with a system called ...

Taking movies beyond Avatar -- for under $150 (w/ Video)

A new development in virtual cameras at the University of Abertay Dundee, UK, is developing the pioneering work of James Cameron's blockbuster Avatar using a Nintendo Wii-like motion controller – all for less than $150.

How do we talk about our town?

University of Melbourne researchers have developed a mobile phone game that will help ensure computers better understand the way we talk about our towns.

Cut-and-paste simplicity for computer animation

Tools developed by European researchers bring cut-and-paste simplicity to gaming and animation. Users will be able to cut-and-paste complex elements like emotion, tone of voice and facial expression, making compelling new ...

Playing 'Pong' with the blink of an eye (w/ Video)

University students have developed a computer game that is operated by eye movements, which could allow people with severe physical disabilities to become 'gamers' for the first time, they announce today.

Understanding interaction in virtual worlds

New cinema blockbuster, Avatar, leapt to the top of box office charts as soon as it came out — a stunning 3D realisation of an alien world. Our fascination with themes of escape to other fantastic places and the thrill ...

page 8 from 30