Digitalisation meets the Middle Ages
Smartphones and touchscreens could turn museum visits into a digital and multimedia experience. In the months ahead, an example of this can be seen in Admont Abbey in Austria. In a special exhibition, the abbey is presenting fragments of the "Admonter Abrogans," a Latin-German dictionary from the period of around 800. The cultural treasures have been made accessible through a multi-media presentation, which researchers of the Institute of CreativeMedia/Technologies at St. Pölten University of Applied Sciences (Austria) has designed.
It was a sensational discovery when fragments of the 1,200-year-old parchment were rediscovered in a box in 2012. The original was cut up in the 18th century and used as covers for other books. Six years ago, the fragments were found in the library of Admont Abbey.
Currently, the fragments of the "Admonter Abrogans" are being presented in a special exhibition in the abbey. The cultural treasures have been made accessible through a multi-media presentation, which staff members of the Institute of CreativeMedia/Technologies at St. Pölten UAS have designed. Visitors can zoom in on high-resolution images of the fragments, obtain background information on the details of discovery, display translations in Modern High German and other languages or guess beforehand which current term matches the Old High German original.
Digital technology for museum visitors
Smartphones, touch screens and holograms could make museum visits a digital and multimedia experience. For example, books that for reasons of protection may not be touched by visitors, could be leafed through on tablets. Or flesh and skin could be projected on the skeleton of a dinosaur with virtual and augmented reality.
The research project, Multi-Device Ecologies Towards Elaborate User Experience (MEETeUX), develops approaches and solutions for digital forms of exhibition design. The presentation of the Abrogans is a first prototype from the project.
This is exactly where the MEETeUX project starts. The focal point is on research at the interface between man and machine for interaction-design and the experience for users. "Smartphones could be used as a 'magic lens' like a magnifying glass. As soon as one is near a station, certain information could also be played automatically as a 360-degree-video or audio presentation; or exhibition visitors can work together with collected objects and information to solve a puzzle," said Seidl.