Scientists develop a simulation model to take the guesswork out of calculating the roughness of a sphere

Calculating the mechanics of a rough sphere
While the surface of a sphere appears smooth, it is really covered with peaks and valleys. Credit: Malate/AIP

The scientific community uses spheres for all sorts of things—artificial limbs, cars, molecular chemistry—but there's always a little uncertainty when this geometric shape is introduced into an experiment. While spheres might look smooth and round to the naked eye, their surfaces are far from it. Even a ball bearing, when held up to intense scrutiny, is riddled with peaks and valleys. These inconsistencies change how the spheres interact with the world and can cause problems for everything from surface measurements to the strength of electrical currents.

A transatlantic team of researchers explain the creation of a simulation model that can help scientists mathematically correct for any errors related to a sphere's roughness this week in Applied Physics Letters.

"Devices that measure surfaces typically use —the stylus," said Lars Pastewka, a material scientist at Karlsruhe Institute of Technology in Germany and the leader of the transatlantic team. "Researchers assume that the [stylus is] smooth and roughness is ignored."

The team's calculations are designed to tell a scientist when they should worry about , which should make measurements more accurate, Pastewka explained.

Pastewka and his team looked at the surface of spheres on the atomic level. They studied how the contact areas—those irregular peaks and valleys—interacted with the surfaces they were pushed against. By running simulations, Pastewka was able to formulate a mathematical expression that demonstrates how spheres with different types of peaks and valleys will change when they're met with various amounts of pressure.

While it is possible to create a near perfectly spherical object, most scientists can't afford to do so. Knowing how to correct the imperfections mathematically is the cheapest and most plausible way to tackle this problem.

Pastewka's equation shows that the steeper the surface peaks are, the less friction that sphere will create when pushed up against a medium. But, if the slopes are too steep, they're likely to get damaged.

For spheres meant to conduct electricity, scientists would most likely want lower peaks so more of the sphere is in contact with the medium. But, if a surface becomes too flat, it will stick to the medium it's pushed up against—and could get stuck permanently. In both cases, there's a sweet spot that Pastewka's equation should help scientists achieve.

"Surfaces that are really flat will stick together, and you don't really want them to stick," Pastewka said. "Surface roughness has a function to some extent."

So far, the team has only looked at how the peaks and valleys react to elastic and adhesive surfaces. Elastic surfaces are like balloons, you can poke them and they bounce back to their original shape. The next step is to focus on , which will change shape permanently when under pressure.

"The future direction is plasticity, going beyond these elastic calculations [and] allowing the solid to permanently change," Pastewka said.


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More information: "Contact area of rough spheres: Large scale simulations and simple scaling laws," by Lars Pastewka and Mark O. Robbins, Applied Physics Letters on May 31, 2016, DOI: 10.1063/1.4950802
Journal information: Applied Physics Letters

Citation: Scientists develop a simulation model to take the guesswork out of calculating the roughness of a sphere (2016, May 31) retrieved 13 August 2020 from https://phys.org/news/2016-05-scientists-simulation-guesswork-roughness-sphere.html
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