Slump deepens for video game sector, survey says

Entertainment Arts (EA) presents Dead Space 3 in Los Angeles, California, on June 4, 2012
Entertainment Arts (EA) presents Dead Space 3 during the E3 2012 media briefing in Los Angeles, California, on June 4, 2012. US videogame sales extended their decline in February with a 25 percent monthly drop compared with a year ago, according to an industry tracker.

US videogame sales extended their decline in February with a 25 percent monthly drop compared with a year ago, according to an industry tracker.

NPD Group said Thursday that total sales of hardware, software and accessories were $810 million in February, down from $1.09 billion 12 months earlier.

Videogame hardware sales were down a whopping 36 percent despite the launch late last year of the new version of Nintendo's console and PS Vita from Sony. NPD said Microsoft's was the top-selling device for the 19th consecutive month.

But analyst Liam Callahan said much of that decline is being offset by games in other formats, including digital subscriptions and mobile gaming apps.

"These sales figures represent new physical retail sales of hardware, software and accessories, which account for roughly 50 percent of the total consumer spend on games," he said.

Adding in digital format sales, subscriptions, and social network games, he said total consumer spending on the sector in February would be around $1.2 billion.

The top selling game in the month was Dead Space 3, a third-person available on the Xbox, Playstation and PC.


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Mar 15, 2013
What..? Video games are getting old? Well, there's only so much one can do with a racing game, but the role-playing genre is wide open. If the developers can just wrap their heads around non-shoot'em-up type scenarios and invent some totally new genres then they'll be right back in business. Be creative, guys.

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