Seagate breaks areal density barrier: Unveils hard drive featuring 1 terabyte per platter

May 4, 2011, Seagate
Seagate Breaks Areal Density Barrier: Unveils The World's First Hard Drive Featuring 1 Terabyte Per Platter
Seagate Barracuda XT 3TB Hard Drive

Seagate, the leader in hard drives and storage solutions, today unveiled the world’s first 3.5-inch hard drive featuring 1TB of storage capacity per disk platter, breaking the 1TB areal density barrier to help meet explosive worldwide demand for digital content storage in both the home and the office.

Seagate’s GoFlex Desk products are the first to feature the new , delivering storage capacities of up to 3TB and an of 625 Gigabits per square inch, the industry’s highest. is on track to ship its flagship 3.5-inch Barracuda desktop hard drive with 3TBs of storage on 3 disk platters – enough capacity to store up to 120 high-definition movies, 1,500 video games, thousands of photos or virtually countless hours of digital music – to the distribution channel in mid-2011. The drive will also be available in capacities of 2TB, 1.5TB and 1TB.

GoFlex Desk external drives are compatible with both the Windows operating system and Mac computers. Each drive includes an NTFS driver for Mac, which allows the drive to store and access files from both Windows and Mac OS X computers without reformatting. The GoFlex Desk external drive’s sleek black 3.5-inch design sits either vertically or horizontally to accommodate any desktop environment.

Explore further: Seagate Introduces 3TB External Hard Drive

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not rated yet May 04, 2011
lets see 3000GB / 1500 games = an average of 2 Gigs per game -- what sorry lame games do you all play -- mmorpg's span up to and beyond 20GBs
not rated yet May 04, 2011
lets see 3000GB / 1500 games = an average of 2 Gigs per game -- what sorry lame games do you all play -- mmorpg's span up to and beyond 20GBs

And how many of those do you play? Minesweeper and solitare, the two most popular PC games take under 100 MB.

Average them out.
5 / 5 (43) May 04, 2011
Drives have life expectancy.
5 / 5 (43) May 04, 2011
,... so for personal use a RAID setup is preferable.
not rated yet May 08, 2011
lets see 3000GB / 1500 games = an average of 2 Gigs per game -- what sorry lame games do you all play -- mmorpg's span up to and beyond 20GBs

The majority of which is poorly made 3d models in a game engine which supports color depth and pixel resolution beyond the human eye and brain's capacity to comprehend, but nevertheless manages to be of an artistic quality lower than a 1990's anime cartoon, and for the most part, not much better than Super Mario 64 or Ocarina of Time, simply because the artists don't have time to actually bother making a better quality model, but because of the maximum limits of the format, it takes up 20 times more memory anyway.

Therefore, we end up with about 10MB of game engine, and several gigabytes of 3d model files and maps which suck.
not rated yet May 08, 2011
The sad thing about this era in gaming is it has produced about a decade worth of games which spend 90% to 95% of resources on graphics, and almost nothing on gameplay or story development.

Even though it wasn't an MMORPG, one of the best PC RPG games was Baldur's Gate 2, if you can get past the insane amount of blasphemy in the thing...The gameplay, strategy, voice acting, and story pretty much blow everything else out of the water. There really hasn't even been a D&D game of the same caliber since then either. And this was a Sprite based game, at the end of the SPRITE era, and honestly well into the 3d era, as it was one of the last sprite-based games.

Another example is Starcraft.

The point isn't so much to promote BG2 or Starcraft, but rather to point out what games since then have lacked, including their sequels, since SC2's story and voice acting was terrible...
not rated yet May 08, 2011
Now considering the size of Baldur's Gate 2, the amount of content and the replayability of the game was incredibly huge compared to most other RPGs, including most MMORPGs. I played it many times all the way through, and there are still some side quests which I never even started, nevermind completing them, and that was a decade ago.

But there are so many ways to play the game, ranging from "solo only" to "semi-solo" only, where you only pick an ally to romance them or to get their side quests, to "party of protagonist plus 5 NPCs". Or you can even play "multiplayer" and make a party of 5 custom characters, save and re-load the file in a single player game, and then only pick up 1 NPC when you want to activate a quest.

Anyway, it's a little unfair because BG2 is a single player game with a multiplayer mode added, so it's always going to be better than a crappy MMORPG with mass boss farming and crap like that...
not rated yet May 08, 2011
MMORPGs are actually not RPGs at all, because there is no "ROLE" to play.

They are actually Simulator games which create alternate micro-economies in which players pretty much do nothing but farm rare and unique equipment for trade and thus accumulating fake "wealth".

People often don't even "play" the MMORPG games. You typically get "rushed" past the few challenging parts by someone with an over-levelled character so you can get to the farming areas to get the broken items people want, etc.

I remember when they added "Hard mode" to Guild Wars, and I think I was the only person who actually attempted to try it. I could never even get a party formed to attempt to get the title for clearing all enemies on the map.

So I remember trying to solo the first level on Hard Mode to clear all enemies, and it took me like 3 hours to do it, because the enemies are higher level than you and heal, and I decided I'd just give up on the quest, since nobody would ever even bother trying.

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