Called the Airborne Ultrasound Tactile Display, the hologram projector uses an ultrasound phenomenon called acoustic radiation pressure to create a pressure sensation on a user's hands, which are tracked with two Nintendo Wiimotes. As the researchers explain, the method doesn't use any direct contact and so doesn't dilute the quality of the hologram. The researchers, led by Hiroyuki Shinoda, currently have the technology on display at SIGGRAPH 2009 in New Orleans.
"A retroreflective marker is attached on the tip of user's middle finger," the researchers explain on their website. "IR LEDs illuminate the marker and two Wiimotes sense the 3D position of the finger. Owing to this hand-tracking system, the users can handle the floating virtual image with their hands."
In the video, the researchers demonstrate how a user can dribble a virtual bouncing ball, feel virtual raindrops bouncing off their hand, and feel a small virtual creature crawling on their palm. The researchers hope that the technology will have applications in video games, 3D CADs, and other uses.
More information: Shinoda Lab
© 2009 PhysOrg.com
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earls
5 / 5 (4) Aug 06, 2009290163
4.5 / 5 (8) Aug 06, 2009jabo
5 / 5 (3) Aug 06, 2009Teller
4 / 5 (4) Aug 06, 2009MrKrazy
5 / 5 (4) Aug 06, 20091) Holographic Tactile Response System - Check
2) Fusion power source - In Progress
3) Quantum Computing - In Progress
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1 down, 2 to go...
Vala
3.5 / 5 (2) Aug 07, 20091.Get your HoloGram 3000 Gun.
2.Put on your Ultra Z80-9 Body Armour on.
3.Start shooting 3D hologram projectiles at people through there tvs And they could feel the shot :D.
Wait i just remembered Reality beat us to it :(
zbarlici
5 / 5 (4) Aug 07, 2009Speaking of games.. its really funny that the game industry is driving innovation in this manner. wow. up until now the general public would get trickle-down technology from the army/airforce/NASA... but now it looks like things might be going the other way?
visual
2.8 / 5 (5) Aug 07, 2009First thing, the hologram itself is a very poor implementation. A concave mirror is able to fool multiple observers about the location of the image, but the image will still be basically flat, with no perspective and displayed at a fixed depth. With some eye tracking i guess they can make this quite more realistic but only to a single viewer.
Also, it is impossible to put your hand or anything else behind the displayed objects without making them disappear, which really ruins the illusion, and will be happening a lot when you try to touch them.
And last, about the actual innovation in this case - the ultrasound panel that creates the tactile feedback - I think it is really interesting, but obviously not as versatile as the title implies. It will probably never be the same as feeling a real object.
RayCherry
5 / 5 (1) Aug 07, 2009The desired game effect would be for the player to feel an impact when hit by a virtual projectile, or a shockwave from an virtual explosion, but the ultrasound waves could do just as much damage as the real thing if they connect with weak human tissues.
After all the trouble with flashing screens for epileptics, we don't want another round of bad press for game developers. We also need good monitoring of how this additional sensory dimension to game play effects the attention/addiction levels.
Outside of games ... a new world of digital knowledge opens up when you consider closing your eyes and running your hands over the face of the The Sphinx, walk your fingers through a 3D map of the Amazon Basin, shake hands with somebody to conclude business in a Video Conference.
Yes ... other pleasures may become possible, legal and even morally acceptable so long as they are properly tested before being made widely available.
Incredible possibilities, and yes, even the holodeck seems less distant than it was ... but a lot of work, testing and funding before you will find one available at the local mall.
Plus we have to make it solar, wind or water mill powered! ;-)
ealex
2 / 5 (4) Aug 07, 2009docknowledge
1 / 5 (4) Aug 07, 2009callywally
4 / 5 (1) Aug 07, 2009I think you're wrong. The brain adapts and I think you'll 'get used' to using such a device. The difference between NO mechanical feedback and SOME mechanical feedback, is infinitely large to a brain.
Have an iPhone-like device in your pocket, with flat 2D screen, but with head- and hand-tracking, plus the ultrasound thingy magingy, you got yourself a revolution. And it'll take, what, 2 years to make a working prototype?
Simon
RFC
not rated yet Aug 07, 2009re: the video - did they have to bring "small creatures" into it? Hahahaha!
keboeu
not rated yet Aug 11, 2009holideck
5 / 5 (1) Aug 11, 2009denijane
not rated yet Sep 02, 2009