Despite advances in computer graphics, few people would think virtual characters or objects are real. Yet placed in a virtual reality environment most people will interact with them as if they are really there. European researchers ...
Discounts tied to buying large quantities of virtual goods have little impact on profitability and do not increase the number of customers making purchases, according to economists at the University of Chicago.
Microsoft unveiled a leaner Xbox One model and a lineup of coming games as it strived to make up lost ground on Sony's market-leading rival PlayStation 4.
If the controls and movement in a traditional video game aren't natural, it's merely annoying to players. For designers of virtual reality experiences, the same mistake could make users sick.
California virtual reality startup Leap Motion on Wednesday opened a door for makers of games or other applications to literally touch virtual worlds.
Facebook-owned virtual reality firm Oculus aimed squarely at video game lovers on Thursday as it unveiled Rift headsets that it will begin selling early next year.
A team of European researchers has "virtually" teleported real objects through cyberspace, touched things in virtual reality and even felt the movements of a virtual dance partner.
Virtual reality sickness has become a major challenge in the virtual reality space, hindering product launches and mainstream adoption. Despite such challenges, 2016 is being called "the year of virtual reality."