Video: Virtual predator makes decisions like the real one

A sea slug's decision to approach or avoid potential prey has been simulated in a virtual environment called Cyberslug. In the future the software, described in a paper published in eNeuro, may provide a foundation for the ...

Using technology to detect hidden threats

Soldiers in combat have to constantly scan their surroundings for improvised explosive devices (IEDs), a signature weapon of modern warfare. These homemade bombs are often hidden—nestled in bushes, buried underground, or ...

Fitness system creates virtual avatars in 10 minutes

Avatars—virtual persons—are a core element of ICSpace, a virtual fitness and movement environment at Bielefeld University's Cluster of Excellence Cognitive Interaction Technology (CITEC). The system makes it possible ...

Immersive virtual-reality creation software for everyone

Imverse, an EPFL spinoff, has developed a software that lets users convert 360-degree images from 2-D into 3-D and both manipulate and create virtual-reality content in real time with the help of virtual-reality glasses. ...

Using virtual reality to advance physical therapy

Northeastern's Danielle Levac develops video games to make physical therapy more fun, motivating, and rewarding for patients—especially for children with movement impairments, such as those with cerebral palsy.

Fighting virtual reality sickness

Columbia Engineering Professor Steven K. Feiner and Ajoy Fernandes MS'16 have developed a method of combating virtual reality (VR) sickness that can be applied to consumer head-worn VR displays, such as the Oculus Rift, HTC ...

Study says smartphones are eroding personal privacy

Private v. public, virtual v. real have converged in a world saturated by information technology. It seems impossible to divide the public from the personal. But when and where do we choose to share information about ourselves? ...

First code of conduct for the use of virtual reality established

Researchers from Johannes Gutenberg University Mainz (JGU) in Germany have prepared a list of ethical concerns that might arise with the use of virtual reality (VR) by researchers and the general public. Along with this list, ...

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