Bonding with your virtual self may alter your actual perceptions
When people create and modify their virtual reality avatars, the hardships faced by their alter egos can influence how they perceive virtual environments, according to researchers.
VR team presents infinite walking in virtual environments (w/ video)
Research uses muscle activity to move virtual objects (w/ video)
(Phys.org) —Today's smartphones and computers offer gestural interfaces where information arrives at users' fingertips with a swipe of a hand. Still, researchers have found that most technology falls short in making people ...
Apple granted patent on new augmented reality technology
World's first performance analysis tool that identifies root causes of performance issues in virtual environments
Fujitsu Laboratories announced the development of the world's first technology that can identify the root cause of performance problems in the widely used virtual environments that are part of the infrastructure ...
Mind-controlled exoskeleton to help disabled people walk again
Every year thousands of people in Europe are paralysed by a spinal cord injury. Many are young adults, facing the rest of their lives confined to a wheelchair. Although no medical cure currently exists, in ...
Mobile phones to aid interior design
Research into using simple video clips to build up a virtual 3D environment has won a Best Paper award for a team from the Department of Engineering.
Pope on social networking: the virtual is real
(AP)—Pope Benedict XVI put church leaders on notice Thursday, saying social networking sites like Facebook and Twitter aren't a virtual world they can ignore, but rather a very real world they must engage if they want to ...
Virtual reality 'beaming' technology transforms human-animal interaction
Using cutting-edge virtual reality technology, researchers have 'beamed' a person into a rat facility allowing the rat and human to interact with each other on the same scale.
Gaming used to challenge students through real-world, problem-solving situations
About 65 percent of American households play video games. Some are dedicated PC gamers, while others find thrills in online competition through consoles like Xbox and PlayStation. Even more people play games ...
Tracking people by their 'gait signature'
The National Physical Laboratory (NPL) has developed a walking gait recognition system that, in combination with other tools, can help track an individual though a CCTV monitored area by analysing the way ...
Blind people develop accurate mental map by playing 'video' game
Researchers have developed a new "video" game for blind people that can help them learn about a new space using only audio cues, as reported Sep. 19 in the open access journal PLOS ONE.
Computer viruses could take a lesson from showy peacocks
(Phys.org)—Computer viruses are constantly replicating throughout computer networks and wreaking havoc. But what if they had to find mates in order to reproduce?
Can 'serious games' be an effective tool for workplace learning?
Researchers from UCL are analysing a serious game called TARGET to see if it could help workers develop skills such as negotiating and trust-building in the workplace.