In a cameras-everywhere culture, science fiction becomes reality
Science fiction writer David Brin calls it "a tsunami of lights" - a future where tiny cameras are everywhere, lighting up everything we do, and even predicting what we'll do next.
Difficulties of introducing video gaming in long-term adult care
Introducing video games as a means of bringing older adults in long-term care together may not always be an easy task, according to new research.
User creativity made YouTube the world's biggest music service
Alternative variations from popular artists' videos may reach an audience of millions, shows the new study from Finland's Aalto University.
How to alert drivers to fatigue
Frank Black is a professional truck driver, having clocked up nearly three decades travelling the breadth of Australia. But every time he gets into his cab, Black thinks about driver fatigue; over the years ...
10 years later, YouTube is a hit but faces challenges
Ten years after its launch, YouTube has become a household name for online video but faces an array of rivals in the market and lingering questions about its business model.
Comcast abandons Time Warner Cable bid after gov't pushback
What killed Comcast's $45 billion bid for Time Warner Cable? Regulators' desire to protect the Internet video industry that is reshaping TV.
Team develops faster, higher quality 3-D camera
When Microsoft released the Kinect for Xbox in November 2010, it transformed the video game industry. The most inexpensive 3-D camera to date, the Kinect bypassed the need for joysticks and controllers by ...