Virtual reality (VR) appears ready to take the entertainment world by storm in 2016. In addition to the much-hyped Oculus Rift, major corporations such as Facebook, Sony and Samsung are poised to release high-quality VR headsets ...
While many women gamers can shrug off much of the name-calling and abuse they receive while playing online video games, sexual harassment sticks with them even when they're offline.
Visual data will revolutionise the way companies talk to their customers, according to researchers at the Cambridge Judge Business School.
T-Mobile and YouTube have come to terms after a public spat over the phone company's "Binge On" video streaming service.
Consumer psychologist Dr Brent Coker from the University of Melbourne has identified four key elements present in viral videos.
Sony said Monday its Internet-based television service aimed at luring consumers away from cable subscriptions was being expanded to the entire US market.
A new analytical model for e-sports developed by researchers in Sweden, Denmark and Germany, not only helps game developers better understand how players perform, but can also predict the outcome of the game.
Snapchat will deliver "live stories" including behind-the-scenes footage from the "March Madness" NCAA basketball tournament under a partnership announced Thursday.
When people playing violent video games focus on killing and maiming, they don't often remember the corporate brands they see along the way.
US online giant Amazon on Tuesday announced its first live show for its streaming video service, a 30-minute show dedicated to fashion which will be free to all viewers.