'Virtual nose' may reduce simulator sickness in video games
Virtual reality games often cause simulator sickness – inducing vertigo and sometimes nausea - but new research findings point to a potential strategy to ease the affliction.
Virtual reality games often cause simulator sickness – inducing vertigo and sometimes nausea - but new research findings point to a potential strategy to ease the affliction.
Hi Tech & Innovation
Mar 24, 2015
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Electronic music lovers know the drill: as soon as the DJ turns up the bass, the crowd goes wild and dances with heightened enthusiasm. But to what extent is this a conscious reaction?
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(PhysOrg.com) -- A vest being developed by scientists at the University of California, Los Angeles (UCLA) could help people with balance disorders to regain their balance. This could cut short the rehabilitation or balance ...
(PhysOrg.com) -- By building a tiny microscope small enough to be carried around on a rats' head, scientists at the Max Planck Institute for Biological Cybernetics in Tübingen, Germany, have found a way to study the complex ...
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Nov 3, 2009
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Specialists at the Monterrey Institute of Technology (ITESM) developed a device able to guide blind or visually impaired people in established routes through electrical stimulation of the organs associated with balance (vestibular ...
Engineering
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When shifting from the microgravity of a spacecraft to the gravity-rich environment of the moon or Mars, astronauts experience deficits in perceptual and motor functions. The vestibular system in the inner ear, which detects ...
Space Exploration
Mar 1, 2024
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Space travel and zero gravity can take a toll on the body. A new study has found that astronauts with no prior history of headaches may experience migraine and tension-type headaches during long-haul space flight, which includes ...
Space Exploration
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A test subject sitting on Sled, an ESA experiment launched on Spacelab-1 on 28 November 1983. Sled investigated space sickness by monitoring eye movement as the seat moved horizontally and tilted while cold or hot air was ...
Space Exploration
Nov 27, 2013
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In the Cyberneum at the Tübingen-based Max Planck Campus, people are transported into virtual worlds in order to investigate how our brain processes impressions. A motion simulator - a cable robot - has recently been developed ...
Other
May 24, 2016
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