News tagged with second life
Virtual Worlds May Be the Future Setting of Scientific Collaboration
(PhysOrg.com) -- Normally, virtual worlds are the setting of many online games and entertainment applications, but now they’re becoming a place for scientific collaboration and outreach, as well. A team of ...
Is Second Life's Economy Too Big To Fail?
One of the more interesting developments in terms of technology is the virtual economy -- and how it translates into something that involves real money.
Second Life finding new life
Linden Lab chief executive Mark Kingdon shakes his head when he sees news stories heralding the demise of former Internet darling Second Life.
Mar 14, 2009 |
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Scientists using Second Life island to help high school students learn earth science
A mysterious island that moves through time. Travelers in search of answers. It sounds something like the science fiction television show "Lost," but it also describes a new approach to teaching earth sciences ...
Apr 16, 2009 |
4 / 5 (4) |
0
More to Second Life than just sex
Researchers at the University of Toronto and the University Health Network's Centre for Innovation in Complex Care (CICC) have found that a wide array of health-related activity occurs in the 3 dimensional virtual world of ...
May 25, 2009 |
5 / 5 (2) |
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Lego expands its universe with online game
Danish toy maker Lego is seeking to build a presence in the world of multiplayer online games with the release of a new videogame called Lego Universe.
Jan 10, 2010 |
5 / 5 (2) |
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HP, Amazon to sell paperback versions of e-books
(AP) -- Some of technology's best-known companies are betting there's pent-up demand for on-demand books.
Oct 21, 2009 |
4.5 / 5 (2) |
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Visit Pompeii with the Victorians in Second Life
(PhysOrg.com) -- A 3D recreation of a Roman house in Pompeii has been built in the virtual world Second Life by Dr Shelley Hales and Dr Nic Earle from the University of Bristol.
Technology / Computer Sciences
Dec 16, 2009 |
4.5 / 5 (2) |
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Virtual mobility for disabled wins Second Life prize
An organization that lets people with disabilities virtually climb mountains and hike trails shared top honors in a first-ever Second Life prize for in-world projects improving real-world lives.
May 02, 2009 |
3 / 5 (2) |
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Researchers Bring Avatars and People Together for Virtual Meetings in Physical Spaces (w/ Video)
(PhysOrg.com) -- While you can't yet teleport or clone yourself to be in two places nearly at once, computer scientists are working on what might be the next best thing.
Technology / Computer Sciences
Oct 19, 2009 |
3 / 5 (2) |
0
Marketing professor says online shopping will look something like Second Life in the future
For all of the conveniences of online shopping -- no crowds, easy parking, seemingly endless choices -- it can't always compete with the real thing. At least not yet. A Kansas State University marketing professor said consumers ...
Other Sciences / Social Sciences
Feb 19, 2009 |
5 / 5 (1) |
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Second Life creates virtual world for businesses
Linden Lab on Wednesday announced it is adding a new dimension to Second Life online world to give businesses private places for virtual meetings.
Nov 05, 2009 |
5 / 5 (1) |
0
What's your eco-attitude?
Academics at the University of Derby are using the virtual reality platform Second Life to gauge people's unconscious attitudes towards 'green' issues such as recycling.
Other Sciences / Social Sciences
Sep 29, 2010 |
5 / 5 (1) |
1
Eye-tracking software opens online worlds to people with disabilities (w/ Video)
(PhysOrg.com) -- Technology that allows gamers to control game functions with only their eyes is helping to open virtual worlds such as Second Life and World of Warcraft to people with severe motor disabilities.
Aug 12, 2009 |
4 / 5 (1) |
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New research: What does your avatar say about you?
Old or young, beautiful or sinister - the choices are endless when designing an avatar or a virtual alter ego. In the end, do people choose one that is really different from themselves? Usually not, according to new Concordia ...
Other Sciences / Social Sciences
Jul 26, 2010 |
3 / 5 (1) |
0
Second Life
Second Life (SL) is a virtual world developed by Linden Lab that launched on June 23, 2003 and is accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid. Second Life is for people aged 18 and over, while Teen Second Life is for people aged 13 to 17.
Built into the software is a three dimensional modeling tool based around simple geometric shapes that allows a resident to build virtual objects. This can be used in combination with the Linden Scripting Language which can be used to add functionality to objects. More complex three dimensional Sculpted prims (colloquially known as sculpties), textures for clothing or other objects, and animations and gestures can be created using external software. The Second Life Terms of Service ensure that users retain copyright for any content they create, and the server and client provide simple digital rights management functions.
For more information about Second Life, read the full article at
Wikipedia.
This text uses material from Wikipedia and is available under the GNU Free Documentation License.