Apps can foster play and creativity in children aged between 0 and five, but parents need to choose the ones they use carefully, research by the University of Sheffield has found.
Children are going mobile with their video game play, shifting away from computers and consoles, according to a report released on Wednesday by NPD Group.
For more than a century, researchers have tried to pin down exactly why so many animal species play in their infancy. Now a new study in wild macaque monkeys has found that infants who play more actually boost key motor skills. ...
His name may not ring a bell, but Google's new CEO Sundar Pichai has worked on some of the company's best-known products—from the Chrome browser to the Android mobile software.
Children's play is under threat from increased urbanisation, perceptions of risk and educational pressures. The first research centre of its kind aims to understand the role played by play in how a child develops.
Microsoft announced on Monday that it has bought a startup with a winning way of using game play to boost the performance of sales teams.
Over the past decade, stereotypes that video games were a popular medium intended only for youths have been eroded. It is clear that video games are also a popular medium for adults.
China is lifting its ban on sales of video game consoles to promote the industry and a new manufacturing zone in Shanghai.
A Kinect sensor has proved to be an unlikely tool to help estimate the amount of energy that people expend while they are playing video games that utilise the sensor technology.
Those of you who know me know that I'm a video game nerd. And comic book nerd. And just nerdy nerd in general. So when I read an article that used World of Warcraft to model disease outbreaks, I jumped on it.