NFL, Xbox enhancing interactive television viewing
The NFL and Microsoft, through its next generation Xbox console, are combining to enhance interactive TV viewing of pro football games.
The NFL and Microsoft, through its next generation Xbox console, are combining to enhance interactive TV viewing of pro football games.
Sony is sharing the PlayStation 4 with the world. The Japanese electronics giant unveiled the new gaming system Wednesday, hyping the machine as a "supercharged PC" with the ability to effortlessly share ...
A new installment of the unabashedly violent "Grand Theft Auto" videogame franchise will hit streets worldwide in September, Take-Two Interactive Software announced Thursday.
Microsoft, creator of the Xbox Live -- an online multiplayer video gaming and digital media delivery service -- has announced it would offer mainstream television programming to its subscribers, creating direct ...
"The Dark Knight Rises" doesn't hit movie theaters for nine months, but Batman is at the heart of what may just be Warner Bros.' most important release of the fall.
(AP) -- Shh, don't tell your kids. Wade McGilberry just won a million dollars playing a video game.
(PhysOrg.com) -- Stanford researcher finds that experiences with avatars, including personalized images of ourselves, can change our view of reality and the way we act in the real world.
Research presented in a paper by Morgan McGuire, assistant professor of computer science at Williams College, and co-author Dr. David Luebke of NVIDIA, introduces a new algorithm to improve computer graphics for video games.
(AP) -- Charges and expenses outweighed higher sales and drove video game publisher Take-Two Interactive Software Inc. to post a wider fourth-quarter loss on Thursday, as billionaire activist investor Carl Icahn reported ...
(AP) -- Shanda Games Ltd., a Chinese video game company, raised $1 billion Friday in the largest initial public offering of the year.
(PhysOrg.com) -- Indiana University's Karl MacDorman has been to the valley -- the uncanny valley of virtual humans so lifelike they give us real humans the creeps. What he's found is that things don't look ...
Researchers at North Carolina State University and the Georgia Institute of Technology have received a $1.2 million grant from the National Science Foundation to study whether and how video games can boost ...
Not all technology meets human needs, and some technologies provide only the illusion of having met your needs.